Tartarus [K] Deka Team Softry / Seemac 1996

At first the SRPG makes a rather good impression; it has an interesting story about a dark future war on a newly discovered continent that is totally not America, the pixel art is beautiful, and after some wandering around in the starting area to trigger the right events, the first battle if fun and promising for the things to come. Then, however, the story pulls a stupid plot twist that gets the entire squad save for the leader killed, which leaves the hero wandering into the world on his own. The field map is full of respawning enemies that might as well have been random encounters, as they hunt you down relentlessly, forcing players to engage in combat all to frequently. What was fun with a complete party of six, now becomes a dull exercise with hundreds of drawn-out encounters that always play out the same. Enemies level up with the character so they always remain capable of killing him in 2-3 shots thanks to a much too high random factor in damage calculation. It all wouldn't have been too bad if one could make fast progress through this unpleasant phase, however the short-term goals are cryptic as hell and their triggers glitchy, so the next dozen-or-so hours are spent wandering around aimlessly in search for them. All the while enemies constantly keep on attacking for more boring confrontations, of course.
Screenshots
Korean ISO Demo 507MB (uploaded by scaryfun)
Videos


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