Star Trek: The Next Generation - Birth of the Federation MicroProse Software, Inc. / Hasbro Interactive, Inc. 1999

This is a 4X turn-based computer strategy game set in the Star Trek fictional universe, specifically related to Star Trek: The Next Generation. The player takes control of one of five civilizations, either the Federation, Ferengi, Klingons, Romulans or Cardassians. Thirty other races from the Star Trek universe are included as minor races in the game. In addition to the strategy mode of the game, it also features a 3D combat mode which uses the Falcon 4.0 engine. The game's release was intended to tie-in with the film Star Trek: Insurrection. It received average to good ratings from critics, who praised the look of the game but were critical of the AI of enemy factions, the research technologies and the time it took to play. The game is played on a 2d Galaxy Map which represents star systems, task forces, empire borders and other space phenomena via the use of icons. Map size varies: small (10x13), medium (12x16), and huge (18x26).[5] There are also separate screens for empire research, colony management, intelligence and diplomacy which are all accessed from a right-click main menu. The player starts with a star system under their control and the purpose of the game is to create the most powerful empire in the galaxy. This is achieved through diplomacy, colonization of new worlds and defeating rivals. Winning the game in an alliance with a rival empire is also possible. Unlike similar games such as Master of Orion, diplomacy isn't the core means of winning the game for all factions. Instead the victory conditions also allow for the player to win if they control 60% of the population of the galaxy and the inhabited systems, but an alliance with another empire increases the percentage required to 75%. The "Vendetta" victory conditions requires an Empire to defeat two rivals; for the Federation it is the Romulans and the Cardassians. Space Battles are turn-based, and allow for the player to issue orders to individual vessels. The player then watches the two sides follow their respective orders at the same time. These sequences can be recorded and replayed later in multiple camera angles. Space combats can also be skipped, allowing the computer to work out the results. Unlike games like Master of Orion II, there is no ability to customize the look of individual vessels or classes. Each of these use predefined designs. Multiplayer for up to five players can be played over a LAN, and was available on the internet via Hasbro Interactive's Games.com. The player is also required to manage resources for their empire. At an individual system level, the player must manage energy to power structures, food to feed the population and industry units which determines how quickly ships and structures can be constructed. Across an empire, the player must also manage credits which allow for structures and ships to be instantly constructed, to support ships beyond the maximum allowed by the population and to be used as gifts or bribes. In addition to population, the number of starships that an empire can build is restricted by the number of dilithium refineries it owns.
Screenshots
English/German AlcoholClone ISO Demo 635MB (uploaded by Egon68)
Fan-Made Mods
Full Demo with DxWind to run on modern o/s 290MB (uploaded by The Collection Chamber)
Infos


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