In Case of Emergency, Release Raptor Arcen Games, LLC 2016

Be a velociraptor. Feel like a velociraptor - that's the central design goal. Procedural levels: a pleasing blend of hand-crafted locales and randomization. Fight robots. Tear giant ones limb from limb, pounce on small ones, and try not to die. This game is carefully crafted to give you the closest possible feeling of being one of these glorious monsters - then turning you loose to do fun stuff. That means you don't get (or need) "frickin lasers," health upgrades, or character progression. That said, as we know from historical documents, it's hard to be a raptor in a futuristic dystopia. Robots have guns, and you don't. Despite the fact that you're an incredible hunting machine, you've got your work cut out for you if you want to master the game. Brutal Mode approximates what a real theropod might experience when attacked by robots. Aka, if you get shot by a rocket that's the end. You'll need to use all your raptor skills to tear your foes to shreds. How to do that without blood or gore? Robots! Little robots = pouncing targets; giant mechs = dismemberment targets. In Power Trip Mode, you're on an invincible rampage. It's not about IF you can do it, but how WELL you do it. Speedrunning is encouraged. Your performance is scored and rated (avoiding hits, etc), so mistakes still have consequences. Initially released in Early Access, it was pulled from retail a few days later due to insufficient sales and the Alpha 16 was made free with no further development or support.
Steam Free Game (uploaded by Steam)


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