Metamorphic Jeremy Slavitz 2016

Darkness. Falling. Light. A metallic, geometric cavern surrounds you. A single source of light beckons you forward, up – towards the only exit. Inspired by the best of its genre, this is a linear, first person puzzle platformer which attempts to bring something new to gamers. Each puzzle contains an assortment of non-gravity, gravity and antigravity voxels which the player must absorb, configure and then morph. Only by creating the correct arrangement of voxels and then morphing them appropriately can a player get to the exit of each level and ascend further towards the surface. Key Features: Procedural voxel, physics-based gameplay. It's core mechanic is the first of its kind. Each puzzle requires the player to assemble configurations of static cubes, select and then transform them into physics-affected objects. Any three dimensional arrangement you can conceive will then be accurately influenced by gravity and friction. It's about solving puzzles - most first person platformers require the player to execute moves with pinpoint accuracy and timing such that solving the puzzle is rarely the hardest part, this requires nothing of the sort. Despite the fact that the game is physics based, each puzzle simply requires the player correctly arrange and transform voxels to progress. It will test your understanding of physics unlike any other game. While levels can be completed quickly if their solutions are known, each section of every puzzle requires the player to make a leap in their comprehension of the underlying system keeping the game from feeling repetitive or tedious. Atmospheric Environment - Beautiful lighting, reflections and sounds immerse you in each intricately designed chamber.
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