Countdown | The Voyager Company | 1992 | |
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This innovative program uses three challenging games - Nimbles, Leftovers, and Guestimation - to build intuition and math skills. Whether its young users are counting noodles, pennies, gumballs, or bites out of an apple, Countdown applies new approaches to mathematical concepts. Players can alter the difficulty along with the number of objects and nature of the groupings, so they never get bored (or find out that math isn't supposed to be fun). | ||
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