Super Cop [K] Marixon / Softtown 1994

This is a Korean-made platform shooter similar to early Duke Nukem platformers. The player controls a boy who has miraculously turned into a super-cop and must traverse hostile areas to defeat monsters and evil mechanical creatures. The game's visual style is fairly colorful, and many of the enemies are anthropomorphic animals. The player must complete eight platforming stages. A fixed amount of key items (such as floppy disks) must be collected in each stage in order to proceed to the next one. A boss enemy normally holds a number of such items and drops them upon defeat. The protagonist can only use one weapon, a gun with unlimited ammunition, but it can be upgraded twice for laser attack and fire bursts. It is possible to shoot horizontally and upwards, but not downwards or diagonally. Security camera and supply crates can be destroyed; the latter usually contain score-increasing or health-restoring items. Developed by the same staff as Gakgae Gyeokpa, this is a much more straight forward platformer with a strictly linear stage progressing. The basic elements are standard platforming fare, but this game is incredibly inventive. Each stage seems to introduce at least one completely new idea, giving even the better Super Mario games a run for their money in that department. There's a mountain climber hat, slides, shooter sequences, a pencil item that draws sketchy platforms on the screen, and much, much more. The technical side, however, is once again much less to get excited about, but luckily not as catastrophic as in Gakgae Gyeokpa. The scrolling is perfectly smooth this time, more so than in most DOS games, but Zis occasionally gets stuck in the scenery, sprites aren't always deleted properly and there's a whole package of other glitches and even crashes. The game is still playable for the most part, but the overall impression is dragged down by those flaws, nonetheless. All sprites are drawn well and have an unique, raw charm to them. Backgrounds tend to be a bit on the dull side, though. The music's fine, but lacks inspiration and goes mostly unnoticed. Ablex once again proved that they were one of the best creative teams in Korea, despite the repeated lack of fine tuning.
Screenshots
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Korean Full Demo + DOSBox Version 8MB (uploaded by scaryfun)
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