Lost Legends of Redwall, The / Epic Tales of Redwall Soma Games 2017

Early Access, Full Release Date: Sep 14/2018 Set in the wildly popular world of best-selling books, Redwall, by Brian Jacques. Not too far from the storied walls of Redwall Abbey is a small village of mice and moles called Lilygrove. Our hero, Sophia, is the newest member of the Lilygrove Scout Corps, a group of woodland rangers tasked with the protection of the little village and trained in the ancient ways of woodcraft. But her graduation is cut short by the sudden raid from a band of sea rats led by the brutal wearet, Scumsnout. It will take all of her wit and guile to make it out alive and all the way to Redwall to call for help. Episode 1: The Scout (Dec 18) It's a new story that takes place in the middle of winter and best understood as a stealth-adventure game, about 6 months prior to the events of the book, Redwall. Future episodes tell the tales of three reluctant heroes who each find themselves inside Redwall Abbey for deeply personal reasons when it is besieged by Cluny the Scourge. Thrust into a suddenly dramatic situation the three strangers become fast friends and wind up in a critical, but as-yet unsung role in the events that bring the sword of Martin the Warrior to Matthias and the end to that villain Cluny the Scourge. It's best understood as a stealth-adventure game set in the winter before the Summer of the Late Rose. It tells the story of a mouse who is driven to Redwall Abbey when sea rats raid the peaceful village of Lilygrove. The events of The Scout play out along the ancient, but now altered, course of the mighty River Moss. What was once a wide river is now the sunken bed of a seasonal creek that that runs east-west between Redwall Abbey and the Great South Stream that feeds the swamps south and east of Salamandastron. The player must find a way through the confusing snow-covered channel punctuated by occasional hedgerows, ancient stone walls, scattered shacks, and the few-and-far-between hearths of friendly woodlanders. Along the way there is untold adventure to include (of course) feasting, fiddling, and even a few fisticuffs as we meet Valo Scrimpaw, the mysterious stoat who lives in the Winsome Wraith, Scumsnout the murderous weret and the mysterious, ghostly assistance when all seems lost. It debuts a dynamic scent system unlike any game before it. Rather than stagnant, pre-designed paths that imitate scent, particles read the wind and the world to simulate realistic currents and pools. Scents themselves consist of parts and patterns designed around actual scent theory. Outside of scent “The Scout” is alive with both friend and foe - each sporting their own stories, values, and motives. It’s up to the player to decide whether they will prioritize the mission and leave the others to save themselves, or take the time to lend a helping paw. As a new member of the Lilygrove Scout Corps, you may not be able to fight, but you’re clever, fast, and capable of some amazing leaps and daring stunts. Shimmy along ledges, scramble sheer cliffs, even squeeze through impossibly small spaces. With courage, faith, and friends by your side, Lilygrove’s fate rests in your paws.
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