Quiet Man, The Square Enix, Human Head Studios 2018

This delivers an immersive story driven cinematic action experience seamlessly blending high-production live action, realistic CG and pulse-pounding action gameplay. Unraveling within a single night, players take the role of deaf protagonist Dane as he fights his way through a “soundless” world to discover the motives behind the kidnapping of a songstress from a mysterious masked man. Embark on an adrenaline-fueled motion picture like experience which can be completed in one sitting. You play as a deaf character, Dane, and experience the world as the character does – with very little distinct audio and no subtitles: it’s up to you to make up your own interpretation of the story as your search for the masked man unfolds. Features: Experience a “soundless” world. The player not only controls Dane but also experiences the world in the way Dane does. As a deaf protagonist the audio landscape of the world he lives in consists of soundless and muffled audio, leaving it up to the player to make their own interpretation as the search for the masked man unfolds. Exhilarating combat: Experience fast, visceral and adrenaline-fueled combat choreographed by Tatsuro Koike, renowned for directing the action in the Yakuza franchise; Simple on the surface, but with brutal combos, the combat system is easy to pick up like old school beat’em-up action games, whilst offering combat variation and thrill; Unleash an arsenal of combat moves ranging from punch and kick combos, to grappling and throwing enemies; Give stunned opponents a savage beat down or slam them into environment objects to set up brutal attacks; Defend yourself with split second dodges that can result in close-shaves and counterattacks. Blurring the lines between live action and gameplay - In addition to high production live action, it features state of the art CG sequences, facial animations produced in partnership with 3Lateral, Cubic Motion and Human Head Studios to deliver stunning visual fidelity, strongly-felt emotions such as rage, joy and pain, and enables seamless transition and continuity between live action, engine cut scenes and actual gameplay.
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