Franklin Learns Math Sanctuary Woods 1995

The most engaging way to introduce math skills. Have you met Franklin? He's the little turtle who can tie his shoes and count by twos. What's more, he can capture your child's imagination in a way that makes learning math more fun than you might think. When kids join Franklin, they enter a magical world where turtles talk and fish fly. Where gumball machines are packed with prizes and the forest is filled with friends. More importantly, they discover 10 essential math concepts in a fun, supportive environment. Brimming with cartoon-quality animations and projects that start when the computer is turned-off, Franklin Learns Math has six activities, each at three different levels, and a handy report card feature that lets you know how your child is doing. Patterns - An old-fashioned game of marbles gets a new twist as kids discover this critical math concept by helping Bear and Franklin complete patterns. Telling Time - At 8:00 a.m. Franklin eats breakfast. At 3:00 p.m. he's off to soccer practice. By setting the hands on a clock and printing Franklin's daily diary, kids will be telling time in no time flat. Counting Money - Kids not only learn the value of money, they learn how to count it when they use pennies, nickels and dimes to buy magical prizes that come to life. Addition & Subtraction - There's an entire library of pictures from the Franklin storybooks that kids can paint by number, then print in black and white or color. Number Recognition - The program has three levels of difficulty. Which means kids can start by matching the number of objects to the correct numeral, then progress to matching equations and answers. Learning Skills: Counting, Number recognition, Number sequence, Shapes & Colors, Patterns, Addition, Subtraction, Money, Telling Time.
ISO Demo 105MB (uploaded by Internet Archive Software Collection)

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