Clandestiny | Trilobyte, Inc. / Electronic Arts, Inc. | 1996 | |
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Andrew MacPhiles is the last of the MacPhiles clan. He has been summoned to
Scotland to answer the call of destiny. As the game unfolds, you will learn what
happens to Andrew and his fiance Paula. You will also learn the truth about the clan
MacPhiles. The first fact and most obvious is that the clan is full of cowards. But
there is a deeper story. The game is another puzzle solving ghost game from Trilobyte.
Unlike 7th Guest or 11th Hour, this game uses normal computer animation and not
embedded real videos. The puzzles are of two types in this game. The first are the
house puzzles. These are the brain teasers that you find scattered throughout games
of this type. Like 7th Guest, solving these puzzles opens more parts of the house to
explore. The other type of puzzle is the door puzzle. Each door that is locked must
have a riddle or word puzzle solved to open the door. The words that you find will go
toward making up the slogon on the clan MacPhiles coat of arms. After a bit, you may
even notice a good place to look for the words. This game uses pretty much the same
navigation system as 7th Guest. The worst part of the game is finding the house
puzzles so you can solve them. Usually the door you need will be close to the puzzle,
but some of those puzzles seemed hard to find. Usually there is only one house puzzle
available to solve at a time, so you have to follow the path set by the game developers.
The game has three levels of difficulty: brave, nervous and cowardly. If you loved 7th
Guest, or 11th Hour, you should have this game. It uses many of the same interface,
many similar puzzles, and it does have an interesting story.
See also: Uncle Henry's Playhouse / Uncle Henry's MindBlower |
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