DROD: Journey To Rooted Hold Caravel Games 2005

Also called DROD 2.0, the game includes many new additions and improvements, such as an expanded plot complete with in-game dialogue, higher resolution graphics; better user interfaces in both the editor and in game; new monsters and puzzle elements; additional customizability for holds, scripting system and connectivity to an online DROD database. Several commercial holds were released that are compatible with Journey to Rooted Hold, these are: Perfection, Halph Stories, Beethro's Teacher, Journey's End. In Larry Murk's Perfection, the story continues immediately after the end of DROD: Journey to Rooted Hold. Beethro comes upon a strange sect of evangelical dungeon architects called the Perfectionists. These odd characters take math and geometry about as seriously as you can take it. Eighth enthusiasts won't want to miss the events that take place. To solve the puzzles in this hold, you'll need to be a bit of a Perfectionist yourself. This is truly a difficult hold to complete, perhaps the most difficult ever? Lock the door, unplug the phone, and set aside ten or a hundred hours to plow through this one. You got some tough smiting ahead with 77 rooms to conquer. Halph Stories includes two holds that feature Beethro's annoying nephew, Halph. We used this issue to gracefully retire the current version of the Halph game element, which is a little fellow that can open doors for Beethro. I don't want to spoil it for you, but if you play to the end of DROD: Journey to Rooted Hold, there is an event which changes Beethro's relationship with Halph significantly. Since it became impossible to include Halph in our holds without breaking the rules of the story, we decided this issue would be the last that uses Halph (at least in his current form). The two included holds are, by necessity, off-canon--or in other words, they do not continue the official story of DROD. But I think you will still enjoy the storytelling aspects of these holds. Beethro's Teacher - a new hold by Henri Kareinen that tells Beethro's story of a newfound mentor. What can you teach Beethro? He's stubborn, grumpy, and has his own ideas on how to do things. Perhaps it's time for him to be more openminded and accept a little help from a stranger. This hold is considered one of the hardest released to date. In the next set, Beethro comes to the end of the High Path, just outside Rooted Hold where the story continues in DROD: The City Beneath. Listening to popular demand, we turned the difficulty level down to give you and Beethro a break. One of the two holds included, Smitemastery 101 is an introductory adventure designed for children or perhaps just the less-determined. The other hold, Master Locks is brought to you in two different versions, normal and hard, so you can choose your challenge.
Screenshots
Level Demo ~24MB ( @ Caravel Games)
Reviews
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Full Demo54MB (upped by Scaryfun)
Infos
Webfoot DROD + DROD 3D + Architects' Edition + King Dugan's Dungeon + Journey to Rooted Hold + The City Beneath + Smitemaster's Selections + Tendry's Tale - Full Demos 366MB (uploaded by Delacroix)
ISO Demo 232MB (uploaded by Egon68)
GOG ISO Demo v2.0.0.4 61MB (uploaded by Egon68)


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