Fool And His Money, The Cliff Johnson Games 2012

The long-awaited sequel to The Fool's Errand from foolhardy Cliff Johnson who twists the plot, bewitches new enchantments, and crafts a new meta-puzzle for you and yours to unravel through discovery, wit, and aplomb. And, the Tarot Card silhouettes are drawn by Brad Parker. All told, the game provides over 40 hours of puzzlement. The Fool has saved the Land from the enchantments of the High Priestess and gained the gift of wisdom. At long last, he sets out to return the fourteen treasures to their rightful owners. "If you plan to take the shortcut to the Kingdom of the Swords", the Sun advises, "you would be wise to arrange for safe passage through the woodland marshes". "But I am wise already and have considered this", the Fool boasts, heading due north into the trees and mist. Will this Fool and his Money soon be parted? Continuing from the narrative of the first, the story is a complete adventure in itself, illustrated in storybook silhouettes and described in text. As the Sun provided a map to help the Fool on his Errand, this time, it is the Moon who guides the Fool with a silvery map to guide him on his road from rags to riches. There are familiar challenges of words and wit with new twists and turns, and other enchantments, unfamiliar, that tease and tantalize with hands-on visual mischief. For every challenge solved, a piece of the Moon's map is transformed. Solving the secrets of the map promises to deliver to the Fool the gift of prophecy.
Screenshots
Teaser Demo 27MB ( @ Official Site)


    News   Legends World   Forum   FAQ