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The long-awaited sequel to The Fool's Errand from foolhardy Cliff Johnson
who twists the plot, bewitches new enchantments, and crafts a new meta-puzzle for
you and yours to unravel through discovery, wit, and aplomb. And, the Tarot Card
silhouettes are drawn by Brad Parker. All told, the game provides over 40 hours of
puzzlement. The Fool has saved the Land from the enchantments of the High Priestess
and gained the gift of wisdom. At long last, he sets out to return the fourteen
treasures to their rightful owners. "If you plan to take the shortcut to the
Kingdom of the Swords", the Sun advises, "you would be wise to arrange for safe
passage through the woodland marshes". "But I am wise already and have considered
this", the Fool boasts, heading due north into the trees and mist. Will this Fool
and his Money soon be parted? Continuing from the narrative of the first, the story
is a complete adventure in itself, illustrated in storybook silhouettes and
described in text. As the Sun provided a map to help the Fool on his Errand, this
time, it is the Moon who guides the Fool with a silvery map to guide him on his road
from rags to riches. There are familiar challenges of words and wit with new twists
and turns, and other enchantments, unfamiliar, that tease and tantalize with hands-on
visual mischief. For every challenge solved, a piece of the Moon's map is
transformed. Solving the secrets of the map promises to deliver to the Fool the gift
of prophecy. |