Gold Rush! | Sierra On-Line | 1988 | |
---|---|---|---|
|
In Gold Rush!, Jerrod Wilson (the player) receives a letter from his long-lost
brother (who fled the city years before when was hastily accused and convicted of a
crime he didn't commit) asking him to join in Sacramento, California. If that's not
enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under
the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores
of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper
editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find
his brother and "strike gold" (literally). Released late into the lifespan of
Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced
SCI engine, such as enlarged characters, but it is best known for the three routes
available to reach California: by land, travel by boat to reach the Atlantic shore of
Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making
the dangerous all-boat trip by Cape Horn. Each route has it's dangers: Cholera might
strike as you make your way across the Northern states or your boat might sink. As
usual with Sierra adventures, instant killing happens if the player is careless, but
will also happen at random. Other important (and innovative) concept is the game
being timed. If Jerrod takes too long to leave Brooklyn, passages to California
increase in price, and his house devalues. See also: Gold Rush! Anniversary |
||
|
|
||
|
1 2 |
||
|
|
|
||||||