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The interactive movie concept was taken a stage further by this game, which
completely dispenses with a visible interface. All you will see and experience is the
storyline and its realisation, taking in 2500 scenes inspired by William Gibson's
short story more than the Keanu Reeves movie adaptation. There are puzzles to solve,
mazes to clear, and challenge at every turn. There's 2 hours of footage, 2,500
scenes, 65,000 frames, offering 30 hours of game play. You're a 21st century courier
delivering 320 gigabytes of stolen data wet-wired directly to your brain. Except you
have no way of getting the data out of your head. Seems the download code is lost.
Jump into a corrupt cyberpunk world to find the download code before the Yakuza mob
downloads you. Playing the game is a lot like watching the movie, only you plsy
Christopher Russell Gartin, not Keanu, and every so often the game prompts you for a
decision that affects the course of the plot. For example, in the opening scene you
can fight or run. Fights are also interactive - you watch both combatants circle
each other. A window of opportunity displays your opponent preparing to throw a punch
or a kick, and you tell your character to do the same. Choose the right move and you
see a clip of your character connecting a nasty blow. Screw up and Johnny or Jane eat
all kinds of leather. Windows of opportunity pop up every two or three minutes,
making Johnny Mnemonic one of the livelier interactive dramas around. |