Mindwheel Synapse Software / Broderbund 1984

Synapse's last game and also its most ambitious, Mindwheel unfortunately ends up as an ideal example of a great concept that is horrendously botched by frustrating puzzles that are not illogical, but are poorly integrated with the amazing storyline. Written by Robert Pinsky, one of the most acclaimed young poets in the 20th century, Mindwheel simply has one the best and most unique sci-fi plots you'll ever come across, with many layers and metaphors that will take repeat playing to appreciate. At its most basic level, the game is about telepathy: you will time-travel into the kaleidoscopic minds of four deceased geniuses. You will encounter the Cave Master, inspired father of the primary visions, retrieve the Wheel of Wisdom, civilization's one key to salvation, and witness some of the most crucial moments in history. Unfortunately, this wonderful premise is shattered by absurd puzzles that bear no relation to the game's larger plot. Most of the game's puzzles revolve around finding words to complete the various sonnets posed by different characters, and answering obscure riddles. The problem is that it is often almost impossible to know if you have found the right word, and why. Worse still, some words are written only in the manual/novella that comes with the game, with almost no clue to the effect. The parser is decent, although its range of synonyms are very limited (for example, in one case it will only understand LADY but not WOMAN).
Full Demo 130kb (uploaded by MyAbandonware)
Full Demo ( @ XTC Abandonware)
Included in "Other Great Games" folder of Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)


    News   Legends World   Forum   FAQ