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The game is based on the first book in the Nancy Drew canon, the game's
release date is the 75th anniversary of that book's publication, and the game is
done in period, right down to Nancy's more-or-less Model A roadster. The game's
story links the greed of Richard Topham for the estate of Josiah Crowley from the
original Secret with the lost jewels of Emily Crandall from The Mystery at Lilac
Inn. The resulting story opens with poor Emily mourning the loss of her mother. A
friend of her mother's has come to help Emily run the Lilac Inn. Did Josiah Crowley
really leave his money to Topham? Is Jim Archer, the banker, on the level? Clues
point, as is usual in Nancy Drew games, everywhere. Assuming Emily is innocent, the
villain could be any of the other fully animated characters. In the world before
cell phones, Nancy must use a pay phone. Every call costs a nickel but whenever she
pleases, Nancy can jump into her snazzy blue roadster and deliver telegrams all over
Titusville for an impressive twenty-five cents apiece. Clock is the first Nancy Drew
game to use black-and-white still photographs to provide visuals for some of the
places and gives the game some appropriate atmosphere. With its sunny exteriors and
perpetual daylight, it's a light, bright, and fun game. |