|
A collection of interactive short stories, all revolving around the common
theme of restoring the town of Punster, and based on the idea that you can alter the
nature of reality merely by engaging in wordplay with it. The concept is difficult to
explain, so some examples from the game's sample transcript may illustrate it without
giving away any of the actual story. You wake up, knocking over your alarm clock and
a glass of water. The only way to avoid the debris is to get up on the wrong side of
the bed. Asked to mail your father's tax return, you discover you can't find it. But
that scruffy guy in the corner with the IRS tee shirt, who you're told is barely male
can be transmogrified with the homonym "mail". The return isn't stamped? You can fix
that by Spoonerizing your father's stone lamp into a lone stamp. And so on. To prevent
this from becoming incredibly confusing, each short story deals with only one specific
type of wordplay. The stories can be played in any order, except for Meet the Mayor,
which must come last. The parser is a bit better than the usual Infocom one. Compass
directions and mapping are dispensed with entirely, as the Status Line [i.e. Infocom's newsletter] constantly lists all the areas that you can travel directly to. As the
maps are generally small (one story has only two locations), the map can be easily
internalized in the player's mind. The puzzles are not the very best. The nature of
such a game means that many of the puzzles will be of the "guess what the author is
thinking" type. Also, since the puzzles don't necessarily build on each other, but
often stand separately, you may finish a story only to be told that there were more
things you could have done, and be forced to return later. However, since ALL versions
of Nord & Bert have on-screen hints, there is no chance of getting permanently stuck.
The real strength of the game is in its Writing and Atmosphere. The mood created is
delightfully surreal, and the constant clever descriptions and responses make this
one of the best "reading" text games ever produced. Text game players like to argue
that well-written text produces more evocative images than graphic games do. Nord and
Bert goes beyond this, not merely doing things BETTER than a graphics game could, but
doing things that a graphics game could never do at all. Definitely one of Infocom's
most underrated classics. |