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Sorcerer is the second entry in the Enchanter Trilogy, a series
set in the Zork universe, except casting you as a magic user than a clueless
adventurer. In your late youth you left home to join the Guild of Enchanters. After
years of schooling, you achieved the rank of Apprentice Enchanter. In fulfilment of
an ancient prophecy, you were sent to find Krill, an evil warlock who had loosed a
pestilence upon the land, and who threatened the very existence of the Circle of
Enchanters. Only someone guileless and inexperienced in the ways of magic could slip
into Krill's realm unnoticed. By defeating Krill, you earned a seat on the Circle of
Enchanters, sitting at the right hand of your mentor, the leader of the Guild,
Belboz the Necromancer. Several years have passed, and you have grown very close to
Belboz as you studied under his tutelage, learning the ways of magic from one of the
world's most learned practitioners. But lately, Belboz has seemed troubled,
preoccupied, withdrawn ... small things only a friend would notice. You have even
heard frightening noises coming from his chamber, and the cold shivers down your back.
Could some evil spirit be at work here? You are sleepless from worry - Belboz is
possibly the most powerful Enchanter in the kingdom. If his powers were used by the
forces of darkness instead of the forces of light, who knows what would result? And
now, unbeknownst to you, Belboz has vanished. |