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In Zork II, you will explore a long hidden region of the
Empire, a region dominated by the Wizard of Frobozz. The Wizard was once a
respected Enchanter, but when his powers began to fade he was exiled by Lord
Dimwit Flathead the Excessive. Now bordering on senility, the Wizard is
still a force to be reckoned with. Your goal, as you venture into the
Wizard's realm, is to avoid his capricious tricks and learn to control his
magic. It is the most difficult of the Zork games. Gameplay follows the
tradition set by Zork I and is totally absorbing. You meet the Wizard very
early on, when he tries to prevent you from completing your task. He appears
at random places, and casts various spells at you which can delay you
considerably, but it is well worth noting the names of them. The game bears a
slightly different twist from Zork I in that there are a few more random
elements to contend with, which can prove extremely annoying, especially
once you have worked out what you need to do and find you have to try several
times to do them. In addition, there are a couple of places where you need
another character in the game to do something for you. |