End of Twilight Craftpath Software / New Media Generation 2001

This is the only true chronicle of those events that has reached our days but to find it is not easy at all. People and mythical creatures lived on the heavenly islands. They built houses, farms, went to see each other, had beers together and were getting along quite well for the time being. But the gods zealous for power involved them into a conflict. Three main heroes absolutely different but forced to be together will have to fight against numerous mythical creatures living on the islands, pass through Elemental Gates - the only way to the real world and take part gods' battle. It's a turn-based tactical game with elements of RPG. There's 12 levels with a lot of kinds of missions: to kill all the enemies, to escape, to find object, to escort person, to save person, to win, to hold the line. Each of 12 levels has its own original objective, there are no similar tactical schemes at all! Most missions have a number of essential distinct tactics. There's up to 60 min playing time in each level. It has an original fighting system, which involves the power of elements to charge weapon and affect creatures. Numerous mythical creatures, friend and enemies with different characteristics are in interaction with main heroes. There's plot and tactical richness in each battle, and different types of heroes' statuses, weapons, and attacks. To support essential atmosphere of the mythical universe, a lot of 3D graphics features are used: distorted geometry of scene, emphasized unreal proportions, etc. It has comfortable and intuitive game controls, all the basic controls are accessible with mouse. An unobtrusive and accurate camera traces all actions of AI creatures.
Screenshots
ISO Demo 525MB (uploaded by scaryfun)


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