Descent Parallax Software / Interplay 1994

In Descent you fly a spaceship rather than go on foot. It's a mix between a regular 3d-shooter and something like Wing Commander. It's noted for popularizing the use of true 3D rendering technology and providing the player with six full degrees of freedom to move and to look around. Descent uses a software renderer due to the fact that affordable 3D graphics accelerator cards were not mainstream as yet. While Doom uses sprites to render enemies, Descent features fully-3D-polygonal enemies. Other than Doom and its successor Quake, Descent does not use BSP trees to speed up rendering, but a system of connected cubes forming bigger rooms and tunnels connecting them. This geometry allowed for very efficient visibility culling, and the first true three dimensional rendering environment of the time. Another significant improvement over Doom was that Descent used sprites (two dimensional bitmaps) only for powerups and not for opponents. With true 3D enemies, the game introduced a higher level of realism. Descent had a dynamic lighting system that enabled the use of flares to light areas, as well as laser blasts and explosions. The dynamic lighting also allowed more gradations of light in the mines, which gave a more natural and realistic appearance to in-game lights. Descent offers excellent competitive multiplayer game play over a LAN. It's also touted as being one of the first games that allowed on-the-fly joining of multiplayer games, whereas in Doom it is presumed that all players have to be queued prior to initiating the match. There are 27 levels corresponding to 27 different and unique mines (and also three secret levels). The first three begin on the Moon, the fourth on Venus, the sixth on Mercury, and these levels also make up the shareware version. In the commercial release, the path continues out towards Mars and on towards the moons of the gas giants Jupiter, Saturn, Uranus, Neptune, and finally until Pluto and Charon. There are 3 secret levels, which can be accessed by secret exits that are placed as an alternative to the regular exits in certain levels. It features ten weapons; five primary weapons and five missiles. A shooter fan with a good orientation will like Descent.

See also: #Arcade Explosion, #Beyond The Meltdown, Complete 3D-Action Accessory Pack, The, Descent Addon: Levels Of The World, Descent: Dimensions Unofficial Addon, Descent Mission Builder, #Digital Warfare, #Doomsday Disk, The, #Levelmania, #Mega Wad Vol.1, #Superdead, #Stellar Combat: Mission Pack, #Ultimate Add On's Tournament Edition, #Ultra Level Add-On, #Violence in 3D

Screenshots/Videos
Source Ports
 1  2 
Infos
 1  2  3  4  5 
Floppy Images ISO Demo 7MB (uploaded by scaryfun)
Videos
Full Demo 8MB ( @ Juego Viejo)
ISO Demo 9MB (uploaded by bullthorn)
Descent I and II - The Definitive Collection (Descent I, II, II - Vertigo Series, Mission Builder II) 848MB (upped by Egon68)
included in Interplay's Family Favorites - ISO Demo (plus Casino Master 3.0, Conquest of the New World, The Classic 5) 486MB (uploaded by Internet Archive Software Collection)
Shareware Level Demo v1.4 (uploaded by RGB Classic Games)
included in Descent 1+2 - Good Old Games Digital ISO Demo 773MB (uploaded by scaryfun)
Descent: Destination Saturn (Demo Version) included in VFX1 Headgear Utilities and Bonus Software CD-ROM ISO Demo 405MB (uploaded by GigaWatt)
Descent: Destination Saturn Demo contained in Creative Modem Blaster ISO Demo 50MB (uploaded by mklgw1985)
included in Descent Anniversary Edition (1996) ISO Demo 36MB (uploaded by scaryfun)
included in VFX1 Headgear Utilities and Bonus Software CD-ROM ISO Demo 453MB (uploaded by scaryfun)


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