Subject 9 Diffusional Arts 2013

This is a unique game that challenges players to fight to survive, using the environment to help aid the cause, and elemental powers to lay waste to anyone who stands in the way. Set in the future, the game is about a human weapon, Subject 9; is granted super human powers by a corrupted company that's attempting to contain him as he escapes for freedom. This isn't your traditional shooter because it mixes unique offensive and defense mechanics integrated into the game resulting in a smooth, fast paced adrenaline pumping action and fluid gameplay. The game is closely considered as an isometric tactical shooter packed with fun mechanics and fast action. The year is 2092. VexTech Corp. contributes to a large sum of the world's advances in neuro, bio, and mechanical augmentations. After the war that left a large portion of the northern hemisphere to ruins, people revolt against large corporations and the lack of Earth's resources. A dozen men, memories wiped clean and biologically weaponized, were granted fabricated abilities from the company. They had developed world class killing machines; The Subjects... Subject #09 was soon to become one of VexTech's largest rebound as he began to gather fragments of his memory; he began to think for himself. He was about to change the future of the world. It features: enemies ranging from Snipers, to Heavy Gunners and Elementalists, each has their own combating styles; 3 skill trees - Weaponry, Elemental and Defense, totaling 25 upgrades; controllable elements include Fire, Ice, Electricity, Gravity and Vexel Energy; hack equipment in the environments to gain control over them; each element has its own effects on enemies; gameplay has both a Campaign Mode, and Survival Mode [Unlockable by each level]; fast paced arcade-style action; fluid game play; each unique level features different environmental aid - Turrets, Mechbots, Force Fields, Teleporters, etc.
Screenshots/Video
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Full Demo v1.1 150MB (uploaded by Egon68)


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