Starglider Argonaut Software Ltd. / Rainbird Software 1986

Release Date: 1986 This was one of the first wireframe 3D action shooters. It introduces many new features to the space simulation genre. Two types of sights are available - fixed and floating. The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles. The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges. Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level. There are more than 16 types of Egron crafts to destroy, some of which are very reminiscent of Elite, as well as their groundbased counterparts, including tanks, missile launchers and those walker robots similar to the ones in Return of the Jedi. There were usually two or three bases where you could replenish your supply of missiles. For actual refueling, though, you have to use one of the game's innovative features: fly into between two fuelling towers to recharge your fuel cells. Yet another innovation is the missile firing sequence, where you effectively pilot your missile (not the ship) to home in on the target after firing it, via a missile-chase camera. You could also interrogate the computer when you were docked for useful information on the vehicles you encounter that may shed some light on how to destroy them. Its story was included in an included Novella story.
Full Demo 48kb (uploaded by Abandonia)
Manual/Novella 8.6MB (uploaded by Bombjack)
Floppy Image ISO Demo (provided by basseta & upped by Scaryfun) 44kb

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