Lacewing Linley Henzell & Captain Pork 2003

This is an arcade-style shoot-em-up for DOS/Windows which plays a little bit like a cross between Spacewar and Centipede. It has a decidedly retro style to it. It has a single-player mode, and also co-operative and duel modes for two players (split-screen). An alien invasion force is slipping through the mysterious confines of Null-Z space towards Earth. All attempts at diplomacy have failed and we expect our outer perimeter defences to be under attack in a matter of hours. We are unlikely to be able to stand up to an assault of this magnitude without resort to desperate measures. This is where you come in. Our xenotechnology experts have found a back door into the alien Null-Z grid which we hope can be used to sneak past the bulk of their forces. We can project one, or maybe two, attack craft into these regions of the grid, with limited reserves. It isn't much, but it's our best hope. Your primary mission objective is the destruction of each of the four controlling intelligences of the alien invasion force. With these out of the picture, the whole attack will collapse. They are located deep in the grid, and you will need to fly through several sectors of heavy defences in order to reach them. You are expected to meet two forms of resistance. The first consists of elements of the alien force set up to guard the intellects. These are critical targets, and you must take out all of them in each sector in order for us to be able to advance you to the next sector. Your Head-Up-Display (HUD) will indicate how many remain to be destroyed. The second consists of the hostile native inhabitants of the grid. These may look harmless, even cute, but if you allow them to reach the bottom of the grid they will mutate into much more dangerous forms. Although these are not essential targets, you may like to zap a few of them to harvest the energy they sometimes carry. You will be relieved to know that our xenotechnologists have managed to temporarily isolate the primary defence system in each of the sectors you will be required to enter. They estimate that you will have between two and three minutes in each sector before the local system can re-activate. Do try to finish up before that happens. The standard vehicle for a mission such as this is the Lacewing Grid Superiority Fighter, although if you prefer another craft we have a variety of interceptors, bombers, gunships, fighter-bombers, hunter-killers and other nasty things for you to fly. I am afraid that the trickiness of the Null-Z space projection required for this mission means that all craft will be inserted in their basic forms, but you should be able to find enough energy in the grid to be able to upgrade your vehicle as you see fit.
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Free Game 833kb (uploaded by Supernova)
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