Gears War: Age of Destruction [K] JoyOn (Caiz Studio) / Sunsoft 2001

This is an obscure Korean TPS mech shooter only released in the Far East. It has full-fledged campaign missions and briefings in front of them. But all this - only a screen, and the "mission" is in fact - a maximum of training before multiplayer battles. Choose yourself a protagonist from the seven robots available - and you are allowed to change before each mission, which is unusual. Robots of different appearance, with very different weapons, and even seem to be somewhat different in their physical characteristics (firepower, speed, total health). Depending on the type of weapon the complexity of passing the same mission could be radically different; the most difficult, perhaps, is to play the girl-robot with energy shuriken that rarely hit the target, and fragile health. The screen displays two measures (indicated by English words): ammo (analogue of health) and shield (power shield). Some types of enemy weapons are capable of reducing both at the same index. Starting from the second mission (the first will have to take place exclusively with no possibility to somehow heal), there are two types of bonuses: light brown boxes to replenish ammo and blue - Shield. Ammunition for the weapons as such are endless. The robot cannot squat, but can "strafe" and - instead of jumping - take off at low altitude and hover for a while, moving in one direction or another while preserving the ability to shoot (albeit gradually lowered, and immediately run it can not - only second delay). Kill everyone who is or will be on the map - that is the only gameplay. At the beginning of the game it's like "hardcore": you confront the terrible flying creatures resembling brains with propellers (!) Attacking plasma rays flows are just focused on the body of the character and incinerate it for a few seconds, and "brush away" with themselves a ray is not very easy, but there are no first-aid kits, and even to hide, but to get the enemy shots, the possibilities really not. The solution - at least if you choose a good character - is that perhaps in the next mission, everything will be much easier, believe me. And then - even easier. And it's frustrating. Later, however, the similarity will be fighting teams that will lead the protagonists themselves, but really it's not safe. The graphics in Gears are extremely good: full 3D, bright, often surreal gamma and really beautiful maps. Imagine, for example, a giant metal structure with ramps and floors, iridescent blue, a black night sky, or narrow "streets" futuristic base, built "barracks". No less a delight are the effects - especially the explosions and fire from different types of weapons. The variety of enemies - all of them entirely robots - not so much, but still interesting, sometimes funny creatures there. Movement is nice for animated enemies, their AI is weak, but the firepower is different. To find the right tactic to choose is not so difficult, the main thing - do not stand still. It's clear that it is intended primarily for multiplayer.
Screenshots
Korean ISO Demo 565MB (uploaded by Old-Games.ru)
Videos


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