V.I.O Kobe Institute of Computing 2010

This shmup is a first-year students project. Variable.Infinity.Organization has shooting from three-sided configuration, and is comparable to the retail versions of the previous decade. One unique feature of this game, is equipment with an arm that is deployed on the left and right to capture the enemy, and it is possible to strengthen its own purge system which becomes a major key to the stage. The fuselage deformation is due to the fact that to purge the enemy you are strengthened with all four. Other small enemies are placed in front of the ship, to play the role of a shield. In addition, a powerful means of attack is to fly and just avoid the bullets of the enemy, rather than shoot them down. To calculate the range of the arm, it sometimes is needed to dive into the enemy to have extended gameplay. The graphics are eye-catching and self-made by the team members. Very rare in the game software field, to find such genius.
Videos
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Free Game 155MB (uploaded by Supernova)


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