XNemesis SandBox XProd Games 2015

Early Access Release In-Game TRULY unique levels, each level is a new game with different theme including player characters, weapons, enemies,enemies weapons, audio, Boss,... Single Player and Two Players. Every single object in the game can be customized from Level Designer. Unlimited movements options for enemies and Bosses, you can select from many built-in movements or just draw the path with your mouse in Level Designer and enemy/Boss will follow that path. Fully Rebindable keyboard buttons. XBox 360 Controller support with full buttons rebinding and seamless switching between Keyboard and Controller. Fully playable with mouse only. No game making or middle softwares, Fully Dynamic and optimized Game Engine (XEngine) built from the ground up and integrates seamlessly with Level Designer. Multiple Resolutions support, Window Mode (Fullscreen, Windowed and Borderless), MSAA and multiple refresh rates. Redesign each level the way you like it, all Levels included in the game will be also available as separate project files to be loaded and modified through Level Designer, you can literally change anything you want. All assets used in game levels will be included within the Assets Pack(s) that will be shipped with game as Ready Templates to be used per your likings. More and more levels will be coming after launch whether from our side or the community. Create your OWN Levels the way you like it using your own images or assets provided from our Assets Pack(s), create your own map using easy Tiling (various Tiles will be included in Assets Pack(s) as well), enemies, enemies shooting transformation, enemies weapons, player characters, player weapons, Karma Effect (draws an effect on screen which kills all enemies), Boss , Boss transformation and Boss Weapon(s). Supports Sprite Sheets/Animation Sequences, with Animation Helper form, you can select frame size and play animation(s) to facilitate sprite sheet/animation sequence management. Supports adding your own Audio from Level music, Boss Music and Sound effects, supported formats are MP3, WAV and ogg. Supports animated background. Export/Import Templates , any object in level designer can be exported as a template to be shared or used in other projects without the need to recreate it from scratch and share it in Steam Workshop. Mini image editor to resize, crop and rotate images built-in Game Testing menu which will allow you to test levels on the fly. Take control of your objects properties, there are tons of properties to customize with single click, as an example change enemies movements, start positions, count (spawning the specified number), loop (keep spawning enemy after death), animation speed, velocity, damage, health,....and many more. Create your own player characters and their gadgets (Shield, Speed, Weapon and Missiles). Custom Hitboxes for all objects with configurable damage infliction per each, no more hitting empty area(s) and getting damage, take control by defining your own hitboxes and decide which enemy/Boss parts can cause/take damage, with HitBox Manager form you can easily create and clone hitboxes. Defaulted states, when creating any level, most of objects will be defaulted and can be reset to defaults at any time as well, you only need to create one enemy and include one map tile to launch the level, most of objects are optional and not required, and most of required objects can be defaulted, that means less time and effort to create and launch your level. User friendly interface which you will get used to for just 5 mins. Full integration with Steam Workshop, Create/Update workshop items with just few clicks.
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