MechWarrior 2: NetMech Activision 1996

With NetMech you can now have up to eight MechWarriors battle for ultimate domination. You can play via IPX, null modem, modem or Dwango. The package includes more than 12 multiplayer maps. Originally, MechWarrior 2 was to have shipped with multi-player capabilities via a program called NetMech. Development of this application was behind schedule and was not shipped until about eight months after MechWarrior 2 was released. NetMech was made available to the public via a free download or in a low-cost boxed CD-ROM set. The add-on featured various types of gameplay, with support for up to eight players. Later versions of MechWarrior 2 included NetMech. Many copies of the MechWarrior 2 and NetMech CDs came with an online gaming client known as Kali. Kali allowed games that supported only the IPX protocol to communicate over TCP/IP, the protocol used by the then-emerging Internet. Players using Kali had two major leagues/ladders to choose from: the Grand Council (GC) or the Killing Zone League (TKZ). Both offered scenario-based battles with TKZ offering more of a strategist's view of the overall concept[citation needed]. After a year or so, Mplayer.com introduced chat/multiplayer with tcp/ip capabilities. Leagues formed on these client, such as MechWarrior League (MWL) and Planet War League (PWL). The Planet War League offered clans the ability to fight for planets in a drawn up universe.
Screenshots
Full Demo ~10MB (upped by Scaryfun)
ISO Demo 396MB (uploaded by scaryfun)


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