Dead by Daylight: A Nightmare on Elm Street Behaviour Digital Inc. / Starbreeze Publishing AB 2017

There are boogey men, and they do live under your bed. They are inside your room, and inside your mind - your dreams and sometimes dreams come true. Freddy Krueger knows the true meaning of haunting. The true meaning of pushing someone into that dream state where you are uncertain whether you are awake or asleep - alive or on the verge of death. Some more than others will resist sleep, like young Quentin, who is forced to head back where Freddy learned about revenge. Back to Badham Preschool. This Chapter for Dead by Daylight includes a new Killer, a Survivor and a Map. Killer Power - Freddy Krueger: Dream Demon allows The Nightmare to pull Survivors into the Dream World. Survivors who are awake do not see or hear The Nightmare. Once targeted by The Nightmare power, Survivors enter the Dream Transition after some time. During the Dream Transition they can see The Nightmare intermittently. When the Dream Transition lapses, the Survivor is pulled into the Dream World. Once in the Dream World: Survivors' auras are revealed to The Nightmare when they are outside of his terror radius; Survivors suffer an action speed penalty; To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a wake up action; Some failed actions can wake up the Survivor; Getting hooked wakes up the Survivor. Freddy comes with 3 new perks: Fire Up - The increased pressure of losing your prey fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a generator, Fire Up grows in power and grants speed bonus to pick ups, drops, pallet breaks, generator breaks and vaults; Remember Me - You become obsessed with one survivor. Each time you Hit your Obsession, you increase the opening time of the Exit Gates up to a maximum. The Obsession is not affected by Remember Me. Only one obsession per match; Blood Warden - Once per match, once the Gates are opened, hooking a Survivor summons The Entity to block the exits for all Survivors for a limited time. While it's active, auras of survivors located within the Exit areas are revealed to you. New Survivor - Quentin, The Sleepwalker, Quentin Smith will never run out of pills to keep him awake, of energy drinks to make him go another mile or another hour. He will never stop, and hopefully he will never sleep. He comes with 3 new Perks: Pharmacy - You have a knack for finding medicine. Searches through chests are faster and the noises they cause along with their hearing distances are reduced. Pharmacy guarantees an Emergency Med-Kit on your first completed chest search; Vigil - You watch over your friends even in dire situations. You and your allies within range recover from Exhausted, Hemorrhage, Mangled, Hindered and Blindness status effects faster; Wake Up! - Unlocks potential in one's aura reading ability. Once all generators are powered, Exit Gates are revealed to you when within range. While opening the Exit Gates, reveal your aura to other Survivors within range. While Wake Up! is active, you open the Exit Gates faster. New map - Badham Preschool.
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