Sin Episodes 1: Emergence Ritual Entertainment / Electronic Arts 2006

SiN Episodes is an episodic first person shooter and a sequel to Ritual's 1998 action game SiN. A new chapter will be released every 3 or 4 months, ensuring a steady stream of content for gamers and will be made available directly to the game using Valve Software's Steam Content Delivery System. Each chapter will approximately take 3 - 6 hours to play through from start to finish. Action-based outcomes will add replay value, so that you can play through each chapter multiple times to experience the various possible outcomes. The first chapter is titled Emergence. After Elexis' escape at the end of SiN, HardCorps leader John Blade has tried for almost four years to take down SinTEK and its now resurfaced CEO, Elexis Sinclaire. At the beginning of Emergence, Blade and HardCorps raid a U4 facility linked to an increase in mutant activity. Blade hopes to find ties to Elexis and SinTEK, allowing him to regain his credibility and take her down. Elexis, however, has a unique interest in Blade, and their history is tied together far more than he knows. Joining Blade are JC, his trusty hacker sidekick, and Jessica Cannon, a hot-headed rookie Blade has taken under his wings. Blade and his team take on Elexis Sinclaire, the brilliant and seductive bio-chemist in control of SinTEK Industries, who wants to accelerate humanity's evolution through unethical experiments and genetics. The first chapter will feature roughly half a dozen weapons, including Blade's Magnum pistol, a shotgun, an assault rifle and grenades. Most of the weapons will have an alternate firing mode. The Magnum can now fire a depleted uranium shell that can pentrate lighter materials, allowing you to take out enemies hiding behind doors and crates. It will feature a wide variety of enemies, including humans, mutants and mechanical. One particular mutant starts out as a tiny gib that keeps growing and evolving until you finally take it out, while the latest generation of SinTEK grunts is equipped with jetpacks, allowing them to attack from virtually any angle. There's also a multitude of vehicles. Some, such as Blade's patrol car, will be able to be controlled by the player, while others, such as civilian cars or HardCorps dropships, are controlled by the AI.
Screenshots
 1  2  3  4 
Full Demo 1.35GB (upped by Scaryfun)
Fan-Made Maps 65MB (uploaded by 3Spot)
Full Demo + Update 1 & BugFix (upped by Meddle) 1.63GB (uploaded by Meddle)
Full Demo + OST, Mods, Maps, Extras 1.4GB (uploaded by hgdagon)


    News   Legends World Forum     FAQ