Paradox Vector Schmidt Workshops 2019

Early Access, Full Release Date: Oct 15/2020 This is a first person shooter, inspired by the stories of H.P. Lovecraft, the vector graphics games of the early 80's and the impossible geometry of M.C. Escher. Explore impossible passageways and cyclopean structures, while fending off the attacks of the Old Ones and their deadly minions. You are Danforth, head physicist at Miskatonic University. Since your encounters in the South Pole, you have been obsessed with the dangers posed by the Old Ones and their fearful servants. Against the better judgment of your colleagues, you have secretly been working on a time machine, in order to go back into the past to study the eldritch inhabitants of the ruins you discovered along with Richard Upton Pickman on the fated Pabodie expedition. Without warning, your first trial - in which you attempt to send a watermelon one hour into the past - was somehow disrupted, and the machine transported you millions of years into the past. Trapped in the cyclopean towers of the Old Ones, you must now fight your way through the impossible labyrinths and steaming jungles of ancient Earth. Your foolish attempt to learn from the distant past has created a paradox which may disrupt the space time continuum. Find a way back home, or risk the shattering of reality as we know it. Features: Fight the sinister denizens of Earth's ancient past; Explore the impossible geometry of the fortresses of the Old Ones; Unlock puzzles, items and powerful weapons in your journey through this mind altering, non-euclidean series of levels; Fight to free yourself and the rest of the human race from the clutches of madness. Vector graphics were a way to render 3D-like images back in the early days of video games. Vectors are still used in all 3D engines, but the original look of having only the lines rendered has been all but forgotten. Having grown up with some of the old school vector games, I wanted to see what could be done with that style. I feel like it has a lot of potential, and serves as an alternative to pixel art, as a different kind of retro game. Don't take anything for granted in this fast paced action game. It's not a puzzle game, but an action game set in a puzzling environment. Hallways appear to go one way but actually go another, enemies may attack from angles you might not expect, and navigating levels may require you to think outside of the box.
Screenshots/Videos
Alpha Level Demo v007.1 4MB (uploaded by IndieDB)


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