EVE Online CCP Games / Simon & Schuster Interactive, Atari 2003

This is a popular space-faring sandbox MMORPG with a 60-day subscription fee. Players enter a vast universe housed on a single game server, and filled with planets, ships, asteroids, space stations, moons, wormholes, various complexes, and thousands of other players. EVE lets players choose their own class from hundreds of skills, keeping play free form and fluid, not as restricted and dependent on set skill trees as other MMORPGs do. The same free form method also applies to customizing ships, with hundreds of models, rigs, and subsystems to choose from. EVE combined concepts from Elite with the multi player chat and player-versus-player aspects of Ultima Online. EVE is set over 21,000 years into the future, long after humans exhausted Earth’s resources, and colonized the Milky Way. When a natural wormhole was discovered, which lead to a new galaxy given the name New Eden, humans quickly spread out here establishing new colonies. When the wormhole suddenly collapsed, these colonies were cut off from the Milky Way, and left to their own survival. Those that have are now segmented into five distinct societies, but still with one goal: to survive and prosper. Explore a Universe through a vast stargate network linking 5,000 star systems, or through wormholes leading to 2,500 more star systems. It has five major factions: Amarr Empire, Caldari State, Gallente Federarion and Minmatar Republic. The majority of what happens in game is in direct response to what the players do in game, including everything from making allies to making war. EVE is regularly expanded and enhanced, with every expansion pack coming to players at no cost. Mining, manufacturing, and other planetary industries are what keep the in game economy in motion, with everything being player-driven. Research, invention, and three levels of technology help many people to survive in the aftermath of being abandoned in space, while many others use them to threaten and subjugate the rest. Due to the game's focus on freedom, consequence, and autonomy, many behaviours that are considered griefing in most MMOs are allowed in Eve. This includes stealing from other players, extorting, and causing other players to be killed by large groups of NPCs. In Nov/2016, a limited free-to-play version was released. Alpha Clones have access to power Tech 2 variants of small and medium weapons. These are a necessity for many fleets as they dish out substantially more damage and can fire special ammo that gives players more options on the battlefield. But those new guns are eclipsed by the fact that Alpha Clones are able to pilot battlecruisers and battleships - the backbone of just about any EVE Online fleet - that are significantly beefier vessels than the smaller cruisers and frigates that Alpha Clones currently have access to. Alpha Clones can now choose to train skills related to any empire, where previously they were locked into flying ships from just one. This also means that they have access to powerful hybrid ships, like deadly Machariel battleships, that require a mix of two empires' related skills in order to fly. Alpha Clones players can train up to just over 20 million skill points. They still can't fly the specialized tech 2 versions of each class of ship which offer dramatically different experiences like stealth bombers, covert ops, or heavy-assault cruisers. In order to access the full total of 20 million, Alpha players will have to either purchase skillpoints or a subscription (both of which can be purchased with real or in-game currency). Once these new skills are trained, they remain unlocked forever. So a new free-to-play player doesn't have to continue to subscribe once they reach 20 million skillpoints. Likewise, returning players who might have already trained these skills can access them without paying anything.
Infos
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Free-to-Play Version (uploaded by Official Site)
Screenshots
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Steam Free-to-Play Version (uploaded by Steam)
Ascension Infos/Video


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