EVE Online CCP Games / Simon & Schuster Interactive, Atari 2003

This is a popular space-faring sandbox MMORPG with a 60-day subscription fee. Players enter a vast universe housed on a single game server, and filled with planets, ships, asteroids, space stations, moons, wormholes, various complexes, and thousands of other players. EVE lets players choose their own class from hundreds of skills, keeping play free form and fluid, not as restricted and dependent on set skill trees as other MMORPGs do. The same free form method also applies to customizing ships, with hundreds of models, rigs, and subsystems to choose from. EVE combined concepts from Elite with the multi player chat and player-versus-player aspects of Ultima Online. EVE is set over 21,000 years into the future, long after humans exhausted Earth’s resources, and colonized the Milky Way. When a natural wormhole was discovered, which lead to a new galaxy given the name New Eden, humans quickly spread out here establishing new colonies. When the wormhole suddenly collapsed, these colonies were cut off from the Milky Way, and left to their own survival. Those that have are now segmented into five distinct societies, but still with one goal: to survive and prosper. Explore a Universe through a vast stargate network linking 5,000 star systems, or through wormholes leading to 2,500 more star systems. It has five major factions: Amarr Empire, Caldari State, Gallente Federarion and Minmatar Republic. The majority of what happens in game is in direct response to what the players do in game, including everything from making allies to making war. EVE is regularly expanded and enhanced, with every expansion pack coming to players at no cost. Mining, manufacturing, and other planetary industries are what keep the in game economy in motion, with everything being player-driven. Research, invention, and three levels of technology help many people to survive in the aftermath of being abandoned in space, while many others use them to threaten and subjugate the rest. Due to the game's focus on freedom, consequence, and autonomy, many behaviours that are considered griefing in most MMOs are allowed in Eve. This includes stealing from other players, extorting, and causing other players to be killed by large groups of NPCs. In Nov/2016, a limited free-to-play version called EVE Online Ascension was released. Without a subscription, characters have access to 27 ships and a limited set of skills and a newcomer storyline called Inception. Free access is managed through a new feature called Clone States. As standard, all characters start out as Alpha clones. Subscribe, either by paying for it, or by obtaining a PLEX token, and you unlock Omega clone status while the subscription is active, giving access to ev-ry-thing. Once it lapses, characters drop back down to Alpha, meaning that veterans and former players can pop back and check out the changes without paying moolah. Telling the story also uses several new techniques, with new NPCs being fully voice acted. Interface highlighting is also used, with Aura drawing attention to objects that require action. The Porpoise is Outer Ring Excavations' new entry-level command ship along with other new industrial toys. There's a new type of structure: Engineering Complexes that focus on manufacturing and research, a new ship fitting interface, new Character window, and new explosions.
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EVE Online Ascension - Free Client (uploaded by Official Site)
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Ascension Infos/Video

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