Blood II: The Chosen | Monolith / GT Interactive | 1998 | |
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When you are risen from the dead as is Caleb, how can
you hunt your dark enemies when you are one yourself? Brutality does
not deter him. To say it differently: One must be brutal himself! Innocent
passers-by or civilians are killed and leave hearts which give to our
game figure again life. It uses the LithTech engine. There is a great
variety of weapons as well as a greater number of different enemies than
the previous game. The levels themselves are diverse as well. In the
first chapter alone, you'll travel from an ornate museum to a huge science
facility to the alleys of an ominous city street to a futuristic flying
machine. The game sounds just as good, with funny wisecracks, great
ambient sounds, and an appropriately dark, techno soundtrack. At first
the degree of difficulty is rather
low, however, it rises strongly after playing time of some hours I would
say (in the flying fortress). As in the predecessor, the humor is also
more subtle here again and rather appealing for horror fans, especially
those with film knowledge. The sniper weapon is cool and for me it is
one of a few games which also provide in the last level some creative
fun (another dimension at the end is shown and it leaves you not frustrated
and is cool). Indeed there are no innovations in the game itself but
it is fun to play nevertheless.
See also: Blood 2 MissionPack: The Nightmare Levels, Blood II: Revelations (cancelled) |
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