Counter-Strike Source Valve / VU Games 2004

Counter-Strike, the Half-Life mod turned retail expansion remains, all these years later, still one of the most popular online games around. Before version 1.60, players could personally update the version by themselves. It was originally played online through the WON gaming service, but WON shutdown in 2004, while Valve introduced its own online content delivery system which forced players to switch to Steam. Even disk versions of Half-Life 2 have to be connected online to Steam for registration. Valve has now updated Counter-Strike to use its Source engine which powers the recently released Half-Life 2. Counter-Strike: Source (CS:S) has been released for use by ATI Voucher holders, and in Half-Life 2 bundles available on Steam. Changes include the improvements inherent to the Source engine (such as better graphics and physics) as well as updated models, animations, maps, sounds, and some small gameplay changes. The riot shield introduced in 1.6 is gone and dead players now drop grenades just like other weapons (as was introduced in Condition-Zero). The popular maps, such as de_dust and de_aztec, have the same layouts and size, but are revamped with many aesthetic additions such as glass bottles and 50-gallon drums. A standalone retail version will be released in September/2005 which also includes Day Of Defeat Source and HL2 Deathmatch. On October 11, 2006, Valve released an experimental update, Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week. Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.
Screenshots
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Partial Conversion
Reviews
Full Demo 1.01GB (uploaded by Molitor)
Infos
Fan-Made Maps/Mods
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