1981-1989

First Person Shooters:

| Dark Side | Day of The Viper | Interphase | Voyager I: Sabotage of the Robot Ship

Third Person Shooters:

| Buck Rogers: Planet of Zoom | Cabal | Die Hard | Midwinter | Narco Police | Operation Wolf | Sky Runner | Sol Negro | Space Harrier | Virus

Simulations:

| 3-Demon / Monster Maze | A-10 Tank Killer | Abrams Battle Tank | ACE 2 | Ace of Aces | ACE: Air Combat Emulator | After Burner | After Burner II | ArcticFox | Battlehawks 1942 | Battlezone | Deep Space: Operation Copernicus | Dive Bomber | Elite | F-15 Strike Eagle | F-15 Strike Eagle II | F-16 Combat Pilot | F-19 Stealth Fighter | Falcon | Falcon A.T. | Gunship | Harrier 7 / Operation Hormuz | Harrier Combat Simulator | Hellcat Ace | Infiltrator | Infiltrator II | JetFighter: The Adventure | Jump Jet / Harrier Mission | Lock-On | MechWarrior | PHM Pegasus | Prowler | Sherman M4 | Skyfox II: The Cygnus Conflict | Space Rogue | Space Station Oblivion / Driller | Spitfire Ace | Star Wars | Starglider | Starglider 2 | Strike Aces / Fighter Bomber | Strike Force Harrier | Super Huey II | Super Huey UH-IX | Tank: The M1A1 Abrams Battle Tank Simulation | Their Finest Hour: The Battle of Britain | Their Finest Missions: Volume One | Thunder Blade | Thunderchopper | Triclops Invasion

ShootEm Up 2D/3D:

| 007: Licence to Kill | Action Fighter | Ajax | Astro-Dodge | Attack On Altair | Bedlam | Blasteroids | Centipede | Commando | Contra / Gryzor | Cosmic Crusader | Cosmic Sheriff | Crossfire | Czorian Siege | Defender | Demon Attack | Exterminator, The | Fire and Forget | Fleet Sweep | Flightmare | Galaxian | Game Over II | Gravity Force | Guerilla War | Heavy Barrel | Hellraider | Ikari Warriors | Last Duel: Inter Planet War 2012 | Menace | Mike Gunner | Moon Bugs | Night Stalker | Pack Regalo Gun Stick | Paratrooper | Rambo III | Revenge of Defender / StarRay | River Raid | Robotron: 2084 | Rockets | Round 42 | Sarge | Sea Dragon | Side Arms Hyper Dyne | SideWinder | Silpheed | Sky Shark / Flying Shark | Solo | Sopwith | Space Commanders | Space Miner | Space Strike | Spacewar | Spy Hunter | Star Breaker | Star Dust | Star Fields | Stargate | Stargoose Warrior | Starmaxx | Striker | Super Zaxxon | Trigger | Uridium | Veteran | Victory Road: Ikari Warriors Part II | West Phaser | Wings of Fury | Xenon | Zanac [K] | Zaxxon


Precursors to FPS Games

First-person shooter (FPS) is a video game genre which centers the gameplay around gun- and projectile weapon-based combat through the first person perspective; i.e., the player experiences the action through the eyes of a protagonist. It is an immersive experience of controlling your movements in a virtual world and a few people unaccustomed to it can even suffer from motion-sickness. Personal computers are the preferred platform for FPS games as as they are most often controlled with a combination of a keyboard and mouse (considered superior to console game controllers). It is one of the most popular game types to play in multiplayer where players from around the world can battle each other over the internet. It is common to display the character's hands and weaponry in the main view, with a head up display showing health, ammunition and location details.

Maze War
Spasim
Battlezone (d/l)
Star Wars (d/l)

The first two FPS games were created back around 1974 when computers were huge expensive mainframes only available at universities and other large institutions. Maze War had players navigate through a simple maze of corridors rendered using fixed perspective. Multiplayer capabilities (with players attempting to shoot each other) were added later, and it was the first 3D game to feature an avatar and a map. A remake was done in 2009 by Cliff W. Johnson named Maze Wars SVG (d/l).
Spasim, shortform for space simulation, was played by up to 32 players on the PLATO network flying around in space and appearing to each other as wire-frame space ships. Their positions were updated about every second. Later 3D multiplayer games on the PLATO network included airace (wich evolved into airfight), and led to US Army's Panzer tank simulator which spawned Panther. airfight led up to Sublogic's Microsoft Flight Simulator, while Atari, Inc had a PLATO account and Panther is said to be the origin of Battlezone.
This (browser-playable version here) was a major 1980 arcade jaw-dropper, that effectively used a green and red overlay over a pretty smart vector showing monitor. Previous FPS games were not available to consumers until this arcade tank game. A version was released in 1983 for home computers, the first successful mass-market game featuring a first-person viewpoint and 3D graphics.
Star Wars (1988) was based on a popular 1983 arcade game which was a wirecast rail shooter (on a pre-set path) with obstacles and enemies hurtling towards you but limited movement left-right and up-down.

3-Demon (d/l) Driller (d/l) Arctic Fox (d/l)

Another early attempt at 3D was 3-Demon (1983), a wireframe 3D PacMan clone in a maze. Movement is staggered to one screen at a time.
Driller (1987) a.k.a. Space Station Oblivion, was the very first proper looking FPS with solid-colored walls. The game has you controlling a mining rig with a laser mostly solving puzzles with some shooting in a 3D environment. A free remake for Windows PC was done in 2007.
Arctic Fox (1987) was one of a series of sci-fi tank shooters similar to Battlezone but with additional strategic elements like shield and fuel and enemy targets like communications buildings.

Starglider (d/l)
The Colony (d/l)
Die Hard (d/l)
Wibarm (d/l)

Starglider (1986) was one of the first wireframe 3D action shooters. It introduces many new features to the space simulation genre. Two types of sights are available - fixed and floating. There are more than 16 types of Egron crafts to destroy, some of which are very reminiscent of Elite, as well as their groundbased counterparts, including tanks, missile launchers and those walker robots similar to the ones in Return of the Jedi. There were usually two or three bases where you could replenish your supply of missiles. For actual refueling, though, you have to use one of the game's innovative features: fly into between two fuelling towers to recharge your fuel cells. Yet another innovation is the missile firing sequence, where you effectively pilot your missile (not the ship) to home in on the target after firing it, via a missile-chase camera. You could also interrogate the computer when you were docked for useful information on the vehicles you encounter that may shed some light on how to destroy them. Its story was included in this Novella (d/l).
The Colony (1988) was another pioneering 3D action-adventure in black & white and the first flat-polygon (hidden surface) game. In it, you fix your crashed spaceship and find out what happened to a colony on a different planet. Full Demo (d/l).
Die Hard (1989) wasn't a FPS but a precursor of 3D TPS like Tomb Raider. Floppy Image ISO Demo (d/l) (thanks to Scaryfun).
Wibarm (1989) has several gameplay modes where you control a Thexder-like robot who can also transform into a tank or a flying spacecraft through side-scrolling levels but also when entering a building, the game transforms into one of the earlier examples of a 3D, third-person perspective shooter.
Abrams Battle Tank (d/l)
Their Finest Hour (d/l)
Tank (d/l)
A-10 Tank Killer (d/l)

Abrams Tank Battle (1988) is the first game Dynamix tried (and applied) its proprietary 3D engine, which later caused so much excitement when used in Betrayal at Krondor. It was one of the first 3D vehicle simulations though arcade-like more than a simulation.
Their Finest Hour: The Battle Of Britain (1989) is an early LucasArts historical air combat simulator where you can play as either the British or German planes. You can view from different team members such as the gunner or bomber as well as the pilot. It uses an earlier version of the X-Wing engine but uses bitmaps and sprites instead of being fully 3d. Floppy Image ISO Demo (d/l) (thanks to Egon68).
Tank: The M1A1 Abrams Battle Tank Simulation (1989) This 3D military tank simulation uses a modified Falcon AT engine. Control up to 16 tanks, head to head option, command the company, platoon, or individual tank parts, three theatres of war, 15 different missions, real-time gameplay and night mode thermal imaging. The ability to zoom all the way in (to 3D interface) and out (to strategic map) is innovative and well executed.
A-10 Tank Killer (1989) This early Dynamix/Sierra combat simulator has you fly an A-10 Thunderbolt II, which is also known as the "Warthog". Iit is used mainly to weaken enemy tanks, but also for destroying roads and bridges. You are armed with Avenger 30mm cannons which can fire around 70 times a second. Multiple camera angles are featured. An updated v1.5 was released in 1991 that features additional missions including a Desert Storm scenario, overall improved graphics and sounds. Full Demo v1.5 (d/l). Floppy Images ISO Demo (d/l)(thanks to Scaryfun). V1.5 included in Aces: Collection Series (1997) 2CD ISO Demo - 757MB (d/l)(thanks to Egon68).

Day Of The Viper (d/l)
Interphase (d/l)
Mechwarrior (d/l)
MidWinter (d/l)

Day Of The Viper (1989) A futuristic droid is sent to capture a space army base back from GAR, a computer sentient gone berzerk (not unlike System Shock's Shodan). Your task is to find floppy disks scattered around the base and reboot the system. Along the way, fight many enemy robots and find new components to upgrade Viper's system. The actual 3D screen only takes less than a quarter of your view (no doubt to save computer memory). The interface is somewhat intuitive, but the blend of action and adventure elements is well-implemented.
Interphase (1989) has a nice Neuromancer style cyberpunk virtual-reality cyberspace concept and theme of a powerful corporation. It primarily focuses on puzzle-solving using the interaction between a 3D cyberpunk environment and its conceptual relationship with a 2D zoomable blueprint in which a non-player character is indirectly guided through the floors of a high-security building. 3D objects in the environment represent real-world objects such as security doors and cameras and must be disabled by destroying them. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.
Mechwarrior (1989) was the first video game to offer the player a chance to actually pilot a BattleMech from the view of a pilot and had simple vector based 3D graphics. Floppy Images and included in Battletech:Powerhits ISO Demo (d/l) (thanks to agumon) / another image ISO Demo (d/l) (upped by Scaryfun).
MidWinter (1989) was one of the first video games to use a sniper scope and was set on a huge 160,000-square-mile (410,000 km2) isle rendered with shaded 3D polygons, in a post apocalyptic nuclear winter. Floppy Image ISO Demo (d/l) (thanks to hfric & upped by Scaryfun).

History of FPS games - Wikipedia, Gamasutra 1, 2, 3.
Video of gameplay for FPS games by Balg()rG: 1974-1988, 1988-1992.



First Person Shooters

Dark Side Major Developments / Incentive Software Ltd. [top]

Release Date: 1988 In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first. You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels. Gameplay has more action than its predecessor, Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.
Screenshots
Full Demo 105kb (uploaded by MyAbandonware)
Infos
 1  2 
Videos


Day of The Viper Accolade, Inc. [top]

Release Date: 1989 The Sun League has been trying to fight back against the corrupted and oppressive Gar computer for many years. Now they have attacked a defense base. The only hope is for a Viper V droid to be sent in under your control to reactivate the planet's defenses. To do this, you must find floppy disks that are everywhere in the station to reboot that evil computer. To complete this task, you must fight 33 types of little robots who attack you. The action is viewed in first-person 3D, with directional arrows on screen for movement and rotation. There are 25 levels, each of which is automatically mapped as you explore it. Use turbolifts to get to them. Each object is managed by the game, and a notepad feature is provided to allow you to keep track of vital information. Find new components to upgrade Viper's system. The actual 3D screen only takes less than a quarter of your view (no doubt to save computer memory). The interface is somewhat intuitive, but the blend of action and adventure elements is well-implemented.
Screenshots
Full Demo 187kb (uploaded by MyAbandonware)
Videos


Interphase The Assembly Line / Image Works [top]

Release Date: 1989 Dreams are made by The Dreamtrack Corporation, a group of evil subliminal-messengers whose intention is to destroy the minds of the minority of people capable of interpreting other people's dreams and live them out through entertainment. That's the story in this distinctly Cyberpunk-inspired title, and you play Chad, the man who discovers this secret, and aims to put an end to it. Your task on each level is to clear a path for Kaf-E, your girlfriend, to be able to progress to the heart of the Dreamtrack HQ, getting past each of the myriad of security systems they have built up. A map must be used to navigate the route through the systems, with lots of information readily available. The basic gameplay sees you darting through 3D tunnels using the mouse, and is like a prototype Descent, with your ship kitted out with cannons and missiles, with each enemy better dealt with by one or the other. As well as ensuring your own survival, you must guide Kaf-E through the levels by blasting out the correct sections to clear a path for her. As she has no intelligence, and simply walks into walls, this element can be compared to Lemmings. It has a nice Neuromancer style cyberpunk virtual-reality cyberspace concept and theme of a powerful corporation. It primarily focuses on puzzle-solving using the interaction between a 3D cyberpunk environment and its conceptual relationship with a 2D zoomable blueprint in which a non-player character is indirectly guided through the floors of a high-security building. 3D objects in the environment represent real-world objects such as security doors and cameras and must be disabled by destroying them. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.
Screenshots
Full Demo 170kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo + Scans 24MB (uploaded by Egon68)


Voyager I: Sabotage of the Robot Ship Microcomputer Games, Inc. / The Avalon Hill Game Company [top]

Release Date: 1982 This is a first-person action game that challenges the player to explore the levels of an alien spacecraft's maze. The environments consist of corridors and rooms done with 3D vector graphics. The protagonist has to evade killerrobots programmed to blast any intruders, hidden throughout the four levels and 144 locations of the spaceship. New floorplans are randomly generated in each game and there is no need to map out your movement as it is stored in your computer's memory for instant recall. There is more than one way to accomplish your mission, each of which requires you find the necessary objects and equipment on board and use them properly. You will actually see a realistic 3-D "eye-level" view throughout your exploration. Elevators allow you to move between the four levels of the ship. You move in real time, but move too quickly and you will tire requiring you to rest until your stamina points are restored. Once inside the Robot Ship you must secure a laser rifle in order to combat the enemy. Destroy all of the enemy robots (before they do the same to you) and victory is yours. Or you may choose to search out the power generators fueling the ship's operations. Upon your exploding of the final generator the Robot Ship will automatically be set on self-destruct. You will have just 60 seconds to escape in a shuttle craft or you too will be blown up.
Screenshots
Full Demo 6kb (uploaded by MyAbandonware)


Third Person Shooters

Buck Rogers: Planet of Zoom SEGA Enterprises Ltd. [top]

Release Date: 1984 Loosely based on the Buck Rogers comic strips, this is a fast-paced arcade racing game taking place on a futuristic racetrack. Guide your spaceship between pylons and shoot down other enemy racers. It's a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective. The game was notable for its fast pseudo-3D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier, which in turn influenced the 1993 Nintendo hit Star Fox. The PC version introduced a space station that you see on the horizon that draws nearer with each round - at least for the first five loops. Afterwards it turns into the same repetition of color swaps as the rest.
Infos
Full Demo 26kb (uploaded by Abandonia)
Screenshots
Full Demo 26kb (uploaded by MyAbandonware)
Videos
Booter Floppy Image ISO Demo 32kb (uploaded by scaryfun)


Cabal Tad Corporation / Capcom U.S.A., Inc. [top]

Release Date: 1988 Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire. It was somewhat innovative in that it featured a 3D perspective in which the player character was situated in the foreground with an over-the-shoulder camera view, similar to modern third-person shooters. The player cannot move forward of his own volition; an area first needs to be cleared of enemies before the game automatically advances. The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available.
Screenshots
Full Demo 589kb (uploaded by MyAbandonware)
Videos
Floppy Images ISO Demo + cp-disabled disk 600kb (uploaded by basetta)


Die Hard Dynamix, Inc. / Activision, Inc. [top]

Release Date: 1989 This game is based on the movie Die Hard. It's an early third-person shooter and precursor to Tomb Raider which made that view popular years later. A group of terrorists have taken control of a high rise tower in an attempt to take $600 million. Your job is to rescue your wife who is trapped in the building and stop the terrorists. The game is played with a 3-D point of view allowing you to search the building for useful items and fight terrorists with a variety of weapons or by hand. Cut scenes keep you informed of the plot as it progresses.
Screenshots
Full Demo 515kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 6MB (uploaded by scaryfun)


Midwinter Maelstrom Games / Microplay Software [top]

Release Date: 1989 Midwinter is set in a post-apocalyptic world, as the Earth entered a nuclear winter caused by the fall of a meteorite. The titular island has been formed in the Azores group of islands, caused by volcanic activity. The player initially controls Captain John Stark, the commander of local militia known as Free Villages Police Force (FVPF), who attempt to protect their home from the invasion of armed troops under the command of General Masters. As Stark, the player has to recruit civilians and members of FVPF in order to join forces and prevent Masters from reaching the base located in the south-eastern part of the island. Midwinter is a hybrid game that combines elements of strategy and action. The player selects and controls the 32 recruits as they attempt to protect the island within a limited amount of time. Two hours of game time are assigned to each recruit; afterwards, the strategy battle moves to the next turn. During their turns, the recruits fight enemy forces in action-oriented combat reminiscent of a first-person shooter. Specific and detailed injuries add a tactical edge to these battles. Enemy units are mostly composed of armed snow buggies, as well as supply vehicles. Eliminating a large amount of them or killing the commander of the unit usually successfully completes the mission. Terrain plays an important role in the game, as many snow-covered mountain areas are impassable, and the player must plan ahead how to advance. The player can use snow buggies, ski, and cable cars to access the goal. When recruiting characters, the player has to pay attention to their personal relationships. For example, Stark can recruit his girlfriend, but another character will refuse to join because he is in love with her and jealous of the Captain. It's one of the first video games to use a sniper scope and is set on a huge 160,000-square-mile (410,000 km2) isle rendered with shaded 3D polygons.
Screenshots
Full Demo 1MB (uploaded by MyAbandonware)
Infos
Floppy Image ISO + Scans (provided by hfric & upped by Scaryfun) 708kB+65MB
Videos
included in Quest & Glory (1990) - Floppy Images ISO & scans 11MB (uploaded by Egon68)


Narco Police Iron Byte / Dinamic Software [top]

Release Date: 1989 In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives. The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor. The game plays like a strategic third person shooter. The feeling of movement in a corridor gave you a feeling of 3D before actual 3D third-person shooters came about. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras. Initially a floppy booter version, in 1990 a full color CGA version for DOS was released. In 2012, a fan remake was made for modern systems.
Screenshots
DOS Full Demo 300kb (uploaded by Abandonia)
Videos
2012 Free Fan Remake 39MB (uploaded by Computer Emuzone)
Booter Floppy Image ISO Demo 159kb (uploaded by basetta)


Operation Wolf Taito Corporation / Taito America Corporation [top]

Release Date: 1989 You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day? It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.
Screenshots
Full Demo 598kb (uploaded by MyAbandonware)
Videos
Floppy Images ISO Demo 607kb (uploaded by scaryfun)


Sky Runner Cascade Games, Ltd. / Spinnaker Software Corporation [top]

Release Date: 1987 You are descending in the skimmer on the hostile planet to eliminate Harvester. But you may do this only in a skybike, which should be dropped down from the skimmer. The gameplay is flown in third-person perspective, while you are controlling your vehicle (skimmer or skybike) always flying forward. Moving left or right allows you to avoid the obstacles such as trees, accelerating and decelerating changes the speed, and shooting keeps you alive. Harvester is a boss, which appears after certain number of enemies will be eliminated, and it should be destroyed. Upon defeating the harvester the game awards the player with money, and loops back to the moment of time, when player controlled the skimmer. Collision with any obstacle means game over. Hi-score table allows you to see the most successful Skyrunners.
Screenshots
Full Demo 22kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 392kb (uploaded by basetta)


Sol Negro Opera Soft S.A. [top]

Release Date: 1988 The game is an unofficial adaptation of the film Ladyhawke, although the man here turns into a fish. A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and the indomitable Mónica into a hawk. Every full moon one of them suffers a transformation and the other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break the spell, Bully must free Mónica (the hawk) of her cage for, turned he in fish, arrive on time together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge shade crosses the planet. The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the help of a jet pack and a M-92 rifle laser; once done, face together with her all the dangers until arriving at the magical palace. The second stage is developed at the heart of the ocean. Mónica must protect Bully in his form of fish and together with him arrive at the submarine grotto. Mónica counts with an aquatic propellent and a hydro leak pistol with which she will have to defended herself against the submarine enemies.
Screenshots
Full Demo 197kb (uploaded by MyAbandonware)
Videos


Space Harrier AM R&D Dept. #2 / SEGA Enterprises Ltd. [top]

Release Date: 1989 Run... fly... dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! Originating in the arcades in 1985, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player. The game's 18 stages take place on different regions of the planet, as you travel across grass, desert, and other terrain while avoiding (or shooting) obstacles such as trees, pillars, and rocks.
Infos
 1  2 
Full Demo 224kb (uploaded by MyAbandonware)
Screenshots
Floppy Image ISO + Scans 3MB (uploaded by Egon68)
Reviews
Videos


Virus Superior Software Ltd. [top]

Release Date: 1988 Aliens have infested Earth, and are spreading a deadly virus throughout the planet. Needless to say, they must be stopped, and fast. The time pressure (your score upon completing a level is based on the uninfected percentage of the land) is only one difficult aspect of this shooter. Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticking out and full gravity. Controlling your spaceship involves balancing the direction and height as well as thrusting to the right speed. A scanner tells you where the aliens are. This game is the perfect answer to the question: what happens when you lock the designer of Elite series and future designer of Transport Tycoon in the same room? Virus is a furious and addictive action game that, like its designers, exudes creative gameplay unlike any other game you have seen. The premise is simple: pilot a polygonal spacecraft to destroy everything in sight. Levels get difficult quickly, but the robust graphics engine borrowed from Elite Plus makes up for everything. I recommend playing this game with a mouse, since its control method is excellent. Be warned, though: the game is very difficult. Don't expect to finish the game unless you are very confident of your reflexes. Also, check out the superior 1998 sequel V2000.
Screenshots
Full Demo 42kb (uploaded by MyAbandonware)
Videos
Infos


Simulations

3-Demon / Monster Maze PC Research Inc. [top]

Release Date: 1983 Commonly regarded as the very first progenitor of the 90s first-person shooters, this is a surreal, wireframe-3D Pac-Man clone in which you have to move through a maze, collect points and occasionally take items which will allow you to kill enemy monsters (ghosts) instead of them killing you. After having cleaned the level of a certain percentage of points, you have the option to move to another level immediately by pressing the down key, where the monsters are smarter and move faster.
Screenshots
Full Demo 23kb (uploaded by MyAbandonware)
Videos


A-10 Tank Killer Dynamix, Inc. [top]

Release Date: 1989 This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to hunt enemy tanks, but also for destroying roads and bridges. You are armed with 30mm Avenger cannon which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer. Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack you later. Version 1.5 re-released in 1991 added 7 new scenarios set during the Operation Desert Storm in Iraq and improved graphics and sounds.
Videos
 1  2 
Full Demo v1.0 & 1.5 1MB/2MB (uploaded by MyAbandonware)
 1  2 
Screenshots
Floppy Images ISO Demo 1.7MB (uploaded by scaryfun)
Floppy Images ISO Demo v1.5 1.5MB (uploaded by basetta)
included in Aces: Collection Series (1997) 2CD ISO Demo 757MB (uploaded by Egon68)
included in Aces: The Complete Collector's Edition (1995) - UK Clone ISO Demo v1.2 526MB (uploaded by Egon68)


Abrams Battle Tank Dynamix, Inc. / Electronic Arts, Inc. [top]

Release Date: 1989 Take the most powerful NATO tank, the M-1 Abrams, in 8 difficult missions against the Warsaw Pact forces. The four tank stations and the other aspects of the tank are quite nicely simulated, with different types of cannon rounds, coax machine guns, and all that. There's also the independent turret and track rotation commands. It's the first game Dynamix tried (and applied) on its proprietary 3D engine, which later caused so much excitement when used in Betrayal at Krondor. It was one of the first 3D vehicle simulations, though arcade-like more than a simulation.
Screenshots
Full Demo 395kb (uploaded by MyAbandonware)
Videos


ACE 2 Artronic Limited [top]

Release Date: 1987 A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.
Screenshots
Full Demo 32kb (uploaded by MyAbandonware)


Ace of Aces Artech / Accolade, Inc. [top]

Release Date: 1987 This is a 1st person, 2D flight simulation. You're on board a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible German V-1 buzz bombs, sink the German U-boats and down the Nazi bombers. It offers some neat features for its time like multiple cockpit views and fairly good use of bitmaps. However, it's more of an arcade game with flight-sim like missions.
Screenshots
Full Demo 72kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo + Manual + Scans 2.58MB (uploaded by scaryfun)


ACE: Air Combat Emulator ComTec / UXB [top]

Release Date: 1986 A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land! You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases. You must fly sorties from our bases, and attack and destroy the numerically superior enemy air and ground forces. Only then can you attempt to destroy their nearly invincible navy. Good Luck! The future of the free world hangs in the balance.
Screenshots
Full Demo 27kb (uploaded by MyAbandonware)
Infos
Videos


After Burner SEGA Enterprises Ltd. [top]

Release Date: 1988 After Burner is an aircraft shooter. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time. The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.
Videos
Full Demo 423kb (uploaded by MyAbandonware)
Infos
 1  2 


After Burner II SEGA Enterprises Ltd. [top]

Release Date: 1989 Similar to its predecessor, the premise of After Burner II is to get on the F-14 Tomcat and fly mission after mission of shooting planes out of the sky. At your disposal is a vulcan cannon (basically a machine gun) and a limited number of missiles. In some versions of the game the guns fire automatically all the time. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles. The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you.
Infos
 1  2 
Full Demo 424kb (uploaded by mklgw1985)
Screenshots
Videos
 1  2 


ArcticFox Dynamix, Inc. / Electronic Arts, Inc. [top]

Release Date: 1987 This is one of a series of sci-fi tank shooters (followed by Stellar 7, Nova 9, and Spectre VR) similar to Battlezone but with additional strategic elements like shield and fuel and enemy targets like communications buildings. In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.
Screenshots
Full Demo 141kb (uploaded by MyAbandonware)
Videos


Battlehawks 1942 Lucasfilm Games LLC [top]

Release Date: 1988 Fly as an American or Japanese pilot in one of 4 operations in the Pacific Theatre during WWII. They include The Battle of the Coral Sea, The Battle of Midway, The Battle of the Eastern Solomons, The Battle of the Santa Cruz Islands. This simulation can also qualify as educational software because the manual features tons of historical information. Twelve aircraft (including variants) and about 20 types of ships are represented. The player can fly authentic aircraft of the era - Wildcats, Dauntlesses and Avengers on the U.S. side and Zeros, Vals and Kates on the Japanese side. Realism settings such as invincibility, unlimited ammo and unlimited fuel, starting altitude and the caliber of the opposition pilots were present, so it's a very customizable game. Each mission starts with a briefing, giving the pilot a general outline of what was needed to do. It has a cockpit point-of-view, switchable with the keypad for a look around the aircraft. Instruments are few: airspeed, altimeter, bank and pitch, fuel, rate-of-climb, RPM, compass and indicators for fuel and engine/airframe damage. The cockpit also has levers for landing gear, speed brakes (if equipped) and flaps. The manual includes details Fighter Tactics instructions, such as deflection shooting or how to perform overhead approaches from the same or the opposite course. Mission types include escorting bombers as well as fighter interceptions, which were generally quite challenging and gave a great view of the diversity of the missions that were flown in the Pacific in 1942. Allied players flying Grumman F4F Wildcats will find themselves often vastly outnumbered in a desperate attempt to save their carriers from waves of Japanese Aichi D3A Val dive bombers. There are also dive-bombing and torpedo-bombing missions on both sides. The graphics throughout the game use a sprite-based (so-called) 3D engine, which is based on bitmaps which are rotated and scaled depending on the player's view. Muzzle flashes and tracers are present, the aircraft takes hits and catches fire, smokes or explodes with the pilot bailing out with a parachute. Enemy artificial intelligence (AI) also is of high quality. Enemy aircraft will twist, turn, jink and realistically evade enemy fire. The performance characteristics of the various aircraft are realistically modeled so that, for example, the more nimble Japanese Zeros are very good at outmaneuvering U.S. fighters such as the F4F Wildcat. Excellent pilots achieve promotions and several medals. It's the first of the Lucasfilm/Lawrence Holland WWII air combat trilogy.
Videos
Full Demo 371kb (uploaded by XTC Abandonware)
Screenshots
Full Demo 0.37MB (uploaded by Juego Viejo)
Infos
Manual 18MB (uploaded by DJ Old Games)
included in LucasArts Air Combat Classics - Floppy Images ISO Demo 3MB (uploaded by scaryfun)


Battlezone Atari, Inc. / Atarisoft [top]

Release Date: 1983 This was a major 1980 arcade jaw-dropper, that effectively used a green and red overlay over a pretty smart vector showing monitor. Previous FPS games were not available to consumers until this arcade tank game. A version was released in 1983 for home computers, the first successful mass-market game featuring a first-person viewpoint and 3D graphics. Commonly considered the earliest progenitor of first-person shooters (FPS), this is a 3D tank game. It's based on a Bradley Trainer simulator which is considered the first VR training device used by the U.S. Army. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
Infos
Browser-Playable Free Flash Game (uploaded by IGN)
Videos
Full Demo 47kb (uploaded by MyAbandonware)
Booter Floppy Image ISO Demo 44kb (uploaded by scaryfun)


Deep Space: Operation Copernicus Sir-tech Software, Inc. [top]

Release Date: 1987 This is an early space combat simulation from the makers of the Wizardry series. It is the year 2123. The genetically-programmed warriors of the Andromedan Hegemony are making the first moves to enforce their government's greatest desire: the takeover of the United Planets of Solaria's fantastically wealthy new mines in the Asteroid Belt. On Earth, capitol of the United Planets, military and political leaders are beginning frantic efforts to marshal human and material resources to fight off the alien onslaught. There is a knock at the front entrance to your dwelling. You open the door, only half-surprised to see that your visitor is a courier robot, painted in the distinctive blue-and-white uniform colors of the Solarian Armed Forces. It registers your palm-print on its signature pad, then passes you a sealed file container. You know without opening the file that it contains a draft notice and briefing materials. In a few hours you will be in the cockpit of a Katana single-seat interceptor, perhaps fighting for your life against the invading Andromedans. So the stage is set. As the pilot of a Katana war vessel, you will have your choice of four missions to test your skill and tactics flying - and fighting - amid the hurtling debris of the asteroid cluster known as the Trojan Group. Survival is up to you!
Screenshots
Full Demo 54kb (uploaded by MyAbandonware)
Videos


Dive Bomber Acme Animation Inc. / U.S. Gold Ltd. [top]

Release Date: 1988 In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game. How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on how much of each enemy's fleet you destroy are kept.
Screenshots
Full Demo 239kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 345kb (uploaded by Old-Games.ru)


Elite Realtime Games Software Ltd. / Firebird Licensees Inc. [top]

Release Date: 1987 Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. It was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns money, he becomes able to upgrade his ships with enhancements such as better weapons, shields, increased cargo capacity, an automated docking system, etc. The game utilizes pseudo-3D wire-frame graphics; its world is viewed from a first-person perspective. It has no overarching story, though a race known as Thargoids play the role of antagonists: their ships will often attack the player-controlled ship, forcing the player to engage in space combat. Combat is action-oriented, taking place in the same environment as the exploration. The player must use various weapons the ship is equipped with, as well as manoeuvre the ship, trying to dodge enemy attacks. The player can also choose to attack neutral ships; doing so will decrease the protagonist's reputation, eventually attracting the attention of the galactic police. Elite is notable for its expansive game world, consisting of eight galaxies and 256 planets. The player is free to travel to any of these planets, provided his ship has enough fuel for the trip (the ship's fuel capacity is limited for a journey to the distance of seven light years). Two versions were supplied with the DOS release, Shaded and Line Drawn. Unless your machine is powerful (6MHz 80286 or greater) shaded version will not run very quickly and you should select the line drawn version. The package came with a novella about how your father sacrificed himself and saved you by dumping you in the lone escape pod in the ship, and how you managed to "acquire" this ship that you are driving at the beginning of the game. In 2000, the game was made freeware.

See also: #Elite Plus

Screenshots
Full Demo + Manual + Novella 97kb (uploaded by Abandonia)
Infos
Freeware Game 49kb (uploaded by Ian Bell's Home Page)
Videos


F-15 Strike Eagle MicroProse Software, Inc. [top]

Release Date: 1985 This first in the popular air combat series was designed by Sid Meier. The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs. It is one of the few games to support EGA's nearly-unknown 160x200x16 mode.
Screenshots
Full Demo 18kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo (provided by basetta & uploaded by Scaryfun) 84kb


F-15 Strike Eagle II MPS Labs / MicroProse Software, Inc. [top]

Release Date: 1989 The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile. 11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.

See also: #Operation Desert Storm Scenario Disk

Screenshots
Full Demo 566kb (uploaded by MyAbandonware)
Infos
Full Demo 560kb (uploaded by GamesWin)
Videos
Deluxe Edition - Full Demo (contains Operation Desert Storm Scenario Disk) 2MB (uploaded by old-games.com)
Floppy Images ISO Demo 335kb (uploaded by scaryfun)


F-16 Combat Pilot Digital Integration Ltd. [top]

Release Date: 1989 True to the aircraft's flexibility, you pilot the F-16 in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting waypoints on the tactical map prior to take-off; you can also (but need not) select the armament of your plane. When you have accumulated enough flight experience, you may command entire squadrons in the fictional Operation Conquest campaign, a simple simulation of an entire war theater that already hinted at what would later become DI’s Virtual Battlefield. It allows multiplayer duels via modem or serial link. It is considered as one of the first combat flight simulators to have a dynamic campaign environment. While the graphics, scenery and audio are quite sparse and basic, the instruments and flight dynamics of a F-16C Fighting Falcon are fully featured and modeled. Outstanding campaign and training mode first seen in this game would become DI's hallmark. As you progress through the game, you will be assigned to different squadrons, each based in a different location. You can pick what mission to fly from a number of available mission types: Scramble (dogfight), Hammerblow (ground attack on military targets), Deepstrike (ground attack on bridges, factories etc.), Tankbuster (anti-tank), and Watchtower (reconnaissance).
Infos
Full Demo 283kb (uploaded by MyAbandonware)
Screenshots
Floppy Image ISO Demo + Scans 26MB (uploaded by scaryfun)
Videos


F-19 Stealth Fighter MicroProse Software, Inc. [top]

Release Date: 1988 Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor? This is based around Sid Meier's closest estimate of the stealth fighter based on the data available at the time. You get full 3D graphics, 3D enemies, random objectives and enemy dispositions (so each mission will be different), dynamic radar effectiveness that depends on your position and radar cross section, enemies that search you out if you do "tickle" their defenses, even civilian aircrafts in the air, and ability to play in cold war, moderate war, or all-out war, with very different rules of engagement.
Screenshots
Full Demo 526kb (uploaded by MyAbandonware)
Reviews
Full Demo 1.2MB (uploaded by Abandonia)
Videos


Falcon Sphere, Inc. / Spectrum Holobyte, Inc. [top]

Release Date: 1987 The long Falcon simulation legacy of hardcore simulations of the F-16 fighter plane begins here. The plane's electronic displays and radars are simulated fully, with 4 styles of HUD. Not only can your plane barrel-roll and scissor, the enemy planes can too, with Artificial Intelligence recreating the moves of a real pilot. You have the choice of flying one of 12 missions - with awards for flying missions at higher skill levels. It has different ground attack and air-to-air weapons, although these were also limited by several factors. For dogfighting, AIM-9J missiles were not as reliable as newer AIM-9L missiles - and were useless for head-on attack - but were typically the only missiles available. Because they were guided, AGM-65 missiles were easier to use than "iron dumb bombs" like the Mk 84, but ineffective against strengthened targets. An ECM pod provides defense against enemy missiles, but occupies an external hardpoint that could be used for additional weapons or fuel. The enemy occupied the western areas of the game's playable map - itself a large square divided into 9 smaller squares. Enemy targets were fixed sites on the ground. For defense, the unnamed enemy was limited to MiG-21 interceptors, and ground-launched missiles - either the SA-2, which was launched from identified and fixed sites on the ground, or SA-7 missiles, which could be fired from portable launchers, and could therefore appear anywhere. This was one of the earliest games to offer head-to-head play by linking two machines. It comes with a massive manual, detailing all those functions. Originally on MSX in 1984 and Mac in 1987, it used bitmapped 3D MiG-21s as adversaries, several years before Origin's Wing Commander used a similar graphics engine. It was ported for the PC, but no longer used bitmapped graphics; instead, the adversaries were displayed using primitive polygon graphics.
Screenshots
Full Demo 112kb (uploaded by MyAbandonware)
Infos
Floppy Image ISO Demo v1.0 (VFD format) 720kb (uploaded by scaryfun)
Videos


Falcon A.T. Sphere, Inc. / Spectrum Holobyte, Inc. [top]

Release Date: 1988 A vastly improved version of the widely popular game Falcon, with high-res EGA graphics, better mission planning, and a head to head mode. It was one of the first flight sims to use EGA graphics. In comparison to the older game, this version allows external viewing of the player aircraft, enables a "head-to-head" multiplayer mode, and includes the MiG-29 as an adversary.
Screenshots
Full Demo 316kb (uploaded by Old-Games.ru)
Videos
Full Demo 333kb (uploaded by MyAbandonware)
Floppy Images ISO Demo + Scans 3.7MB (uploaded by scaryfun)


Gunship MicroProse Software, Inc. [top]

Release Date: 1986 Gunship depicts one of the Western world's finest attack helicopters: The AH-64A Apache. This simulation recreates the weapons, flight systems, and performance of the real machine. The player controls an arsenal that includes laser-guided Hellfire missiles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missiles for duels with enemy helicopters. The game starts with flight training at a base in the United States. Tutorials teach the player to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the Soviet Union and its Warsaw Pact allies in Western Europe.
Infos
Full Demo 323kb (uploaded by MyAbandonware)
Screenshots
Reviews


Harrier 7 / Operation Hormuz Tiger Developments Ltd. / Avantage Software [top]

Release Date: 1989 Straits of Hormuz. Persian Gulf. Enemy forces have captured seven key military bases, cutting off the major oil supplies of the free world. It's up to you to respond. You fly a McDonnell Douglas VTOL BA Harrier, and your mission is to destroy all seven bases without losing your carrier. Your opposition are MiG 21 Fighters. One if by land - Dive-bomb a rocket base. Dodge enemy guns and MiG 21 fighters as you swoop low over missile silos and barracks to unload your explosive cargo. Nothing like a quick, destructive bombing sortie before breakfast. Two if by sea - Rendezvous with your carrier in hostile waters. Hover, land for repairs, and resupply your four weapons systems and courage. Only six more bases to go. Your mother said there'd be days like this. Three is by furious air combat. Three is by furious air combat - Check your radar for enemy MiGs and engage. Drop flares to distract heat-seeking air-to-air missiles, then counter-attack with your own. Be sure to shoot down every low-flying Exocet- or your carrier is history.
Screenshots
Full Demo 70kb (uploaded by MyAbandonware)


Harrier Combat Simulator Mirrorsoft Ltd. / Mindscape, Inc. [top]

Release Date: 1987 A newer version of High Roller, you take control of a Harrier jet in this early flight sim. Includes many realistic options such as V/STOLs, VIFF, heat-seeking missiles, friend-or-foe radar, and Mach 1+ speeds. Pilot a Harrier over Grenada in '84, avoiding SAMs, enemy planes, and battalions of tanks. The game simply boasts better graphics but leaves all the problems intact from the previous game. The graphical environment is very restrictive (the "edge of the world" is incredibly close-just try to fly straight for 4-5 minutes or so), and the control mechanics are very clumsy, requiring you to memorize a lot of keystrokes. Aerodynamics laws are all but absent-and the relatively old age isn't even a good excuse given how reasonably realistic early sims like Falcon and F-15 Strike Eagle are.
Screenshots
Full Demo 271kb (uploaded by MyAbandonware)


Hellcat Ace MicroProse Software, Inc. [top]

Release Date: 1984 A classic 1st person flight simulation similar to Ace of Aces. In several missions you have to shoot down Japanese fighters and bombers. Through the front cockpit window you can see the sky and the ocean. Below the cockpit view is the instrument panel with engine power, altitude, fuel and your ammunition-counter. Through the rear window you can see the enemies on your tail. Sid Meier made the game to have better artificial intelligence than the rudimentary AI for fighter planes in early combat sims.
Screenshots
Full Demo 25kb (uploaded by MyAbandonware)
Reviews
Floppy Image ISO Demo 19kb (uploaded by basetta)
Videos


Infiltrator Chris Gray Enterprises Inc. / Mindscape, Inc. [top]

Release Date: 1987 This is a combination of first-person helicopter simulator and isometric third-person espionage action. You, as Johnny McGibbitts, ace pilot and neurosurgeon, were given a mission against the "Mad Leader". You have to fly in helicopter behind enemy lines and make a diversion there. You can fool the choppers into believing that you are a one of bad guys, and also you can show false documents to guards in enemy camp. If they aren't fooled then you can use spray of sleeping gas or even a grenade. There are many houses in the camp, which have many rooms containing useful items, but you won't be able to get them all because of the time limit for the operation.
Screenshots
Full Demo 95kb (uploaded by MyAbandonware)
Infos
 1  2 
Floppy Images ISO Demo 106kb (uploaded by Old-Games.ru)
Videos


Infiltrator II Chris Gray Enterprises Inc. / Mindscape, Inc. [top]

Release Date: 1988 Jimbo McGibbets is back in the sequel to the original. You play a soldier on a mission to infiltrate the enemy's compound and spy on them. The game is broken up in to two parts: Walking around in the enemy camp, or flying missions in your advanced attack helicopter. You can enter enemy huts in the compound and retrieve weapons and information. Use gas grenades on the guards to give yourself time to search rooms. Flying your attack chopper presents you with a view out the cockpit and control panel. You will be attacked by numerous airplanes and can attack ground defense systems too.
Screenshots
Full Demo 114kb (uploaded by MyAbandonware)
Floppy Image ISO Demo 120kb (uploaded by RhymeKidder)
No-Disk Crack 2kb (uploaded by RhymeKidder)


JetFighter: The Adventure Velocity Inc. [top]

Release Date: 1988 Fly the F/A-18, F-16, and F-14 in a hypothetical invasion of the U.S. west coast by the Soviet Union. Missions range from combat air patrols to bombing runs to intercepting cruise missiles. Plus, carrier launches and landings are also possible. Graphics include a detailed model of San Francisco - the Golden Gate Bridge, Transamerica tower/pyramid, and more are all represented. This game is effectively an enhanced version of F/A-18 Interceptor from the Amiga (same setting, programmers etc) with extra missions and the addition of the F-14.
Screenshots
Full Demo 279kb (uploaded by MyAbandonware)
Videos
Full Demo 220kb (uploaded by GamesWin)


Jump Jet / Harrier Mission Anco Software Ltd. [top]

Release Date: 1987 Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job. You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a practice mode also included. You must use guidance missiles and close-range guns, while paying attention to your fuel level, and the wind on higher difficulties.
Screenshots
Full Demo 1.59MB (uploaded by Old-Games.ru)


Lock-On Tatsumi Electronics Co., Ltd. / Data East USA, Inc. [top]

Release Date: 1987 You are a fighter pilot going through wave after wave of enemies from a 1st Person Perspective. You control a gun-sight and you try to shoot as many planes and ground defences while you fly through the air. Your sights will automatically Lock-On to a target and you can fire a missile to hit them. It's one of the few Quicksilver arcade conversions that were not released on the console systems, making it one of the least known Data East games in existence. That is perhaps for the best, though, as the game is just an average arcade flight simulator without much to distinguish it from other shoot-em-ups. Shoot down waves after waves of enemies while evading their fire. Despite the game's pretense at being a flight "sim" by including authentic-looking gauges and radar, flight sim fans will frown on the game's total disregard of aerodynamics principles. Overall, a mindless first-person shooter that might be fun for a while.
Screenshots
Full Demo 716kb (uploaded by MyAbandonware)
Videos
Floppy Images ISO Demo 296kb (uploaded by scaryfun)


MechWarrior Dynamix, Inc. / Activision, Inc. [top]

Release Date: 1989 You are the rightful heir to Ander's Moon, but someone has conspired to kill your father while framing you. You have a good idea as to who is involved; now you just need to prove it. But, to do that, you'll need some firepower on your side and you only have five years to gather it and collect your proof. MechWarrior is a real-time 3D giant robot combat simulation that incorporates some RPG elements, all set in the Battletech board strategy game universe. Starting with a beaten up light mech and a small wad of cash, players must slowly build up a stable of hired mech pilots and purchased mechs while following the clues that lead to the unraveling of the conspiracy. The known universe is composed of many planets, each controlled by one of five great houses. Players may travel to any of these planets and take out mercenary contracts from the ruling house to make some money. Between mercenary missions, players can visit local bars for gossip or check out news reports for information. They can also repair or refit mechs, as well as purchase new mechs or hire new pilots if available. Most planets have contract agents waiting to hand out mercenary contracts. These contracts range from simple garrison defenses to more complex multi-mission search and destroy patrols. Players can negotiate on the contract's payoff and percentage of salvage they get, as well as the up front payment before accepting a contract.
Screenshots
Full Demo 1014kb (uploaded by Abandonia)
Videos
Floppy Images ISO Demo 1327kb (uploaded by scaryfun)
Reviews
included in PowerHits: BattleTech - ISO Demo 212MB (uploaded by Egon68)


PHM Pegasus Lucasfilm Games LLC / Electronic Arts, Inc. [top]

Release Date: 1988 This is a combination simulation and action game. You control a naval hydrofoil missile boat, and need to complete a variety of different missions. Some of the missions include destroying all enemy vessels in a given area, surveillance requiring you to identify the location of enemy ships (without sinking them!), or to escort a supply ship through hostile territory. As missions are successfully completed you earn points based on how successful the mission was, and with increasing points you can advance in rank, from deck mopper up to admiral. Your performance on one mission won't have an affect on future ones, and you can choose to play missions out of order as well. Several missions include other craft you can control to help out (both ships and helicopters). A time compression mode is included, which can be used to reduce the amount of time waiting to arrive at a destination, or even left on to make the action sequences more challenging.
Screenshots
Full Demo 134kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo + Scans 3.6MB (uploaded by Egon68)


Prowler Icon Design Ltd. / Mastertronic, Inc. [top]

Release Date: 1984 Go deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack (companies were starting to run out of subtle ways to re-identify Russia; perhaps it's a good job they weren't 'the enemy' for much longer). Fortunately you have at your disposal a Northall Q15 helicopter-jet hybrid, with advanced weaponry, a zoomable radar and strong shields. Rescue on Fractalus is a good guide to what to expect - the action is first-person and depicted in 3D, with hovercrafts and aircraft among your potential targets. There are various game modes including air and ground combat of varying intensity levels, as well as 5 skill levels and full training modes, as well as ten set-piece scenarios.The tactical screen must be used to pick out troublesome sectors and launch advance attacks on them.
Screenshots
Full Demo 57kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 63kb (uploaded by basetta)


Sherman M4 Loriciels [top]

Release Date: 1989 Sherman M4 is a 3D tank simulator. It is set in World War II and includes 3 campaigns; Normandy, Ardennes and Desert. You have up to four M4s, two jeeps and artillery support to complete each mission. The Germans have four different kinds of tanks, bunkers etc. Objectives include destroying bridges, capturing towns, rescuing jeeps and destroying convoys. You can drive one tank at a time and give the others movement orders on a map. They will automatically attack enemies they encounter. The map is also used for moving jeeps and calling artillery strikes. Your tanks can be repaired, refueled and rearmed if you capture hangers in some missions. Before each mission you can alter several realism options as well as the enemy moral, experience and commander. It has fairly decent solid-filled 3D graphics.
Screenshots
Full Demo 233kb (uploaded by MyAbandonware)
Videos
French Floppy Images ISO Demo 2MB (uploaded by scaryfun)
Floppy Images ISO Demo & scans 3MB (uploaded by Egon68)
Action Replay budget release - ISO Demo 11MB (uploaded by Egon68)


Skyfox II: The Cygnus Conflict Dynamix, Inc. / Electronic Arts, Inc. [top]

Release Date: 1988 Pilot a starfighter on a variety of missions, from locating lost artifacts to destroying the enemy, in this early 1st-person space combat simulator. It marks one of the earliest and few collaborative efforts between Dynamix's two founding designers, Damon Slye and Jeff Tunnell - long before they became household names in the simulation and adventure genres respectively. Sequel to 1984's Skyfox that was unfortunately never released for the PC, Skyfox II is an excellent space combat shooter, with many different missions and detailed bitmap graphics that was advanced for its time. The gameplay is fast, fun, and surprisingly varied. You will pilot a starfighter on a variety of missions, from locating lost artifacts to destroying the enemy. The enemy ships - Xenomorph fighters in particular - are a far cry from dummy ships of most early shooters: they will dodge your fire, gang up on you, and are deadly accurate with their attack. True to Damon Slye's reputation, it also features some simulation and strategy elements - you can plan your attack, set a course on the overview map, and use autopilot mode. You also have to refuel once in a while, and this naturally puts you in a vulnerable position as enemy ships are always around. Overall, it's a highly entertaining shooter that is much more than a simple arcade-style shoot-em-up. Perfect for fans of space simulations who want some arcade fun, and arcade fans who want something a bit more complex than Space Invaders.
Screenshots
Full Demo 178kb (uploaded by MyAbandonware)
Videos


Space Rogue ORIGIN Systems, Inc. [top]

Release Date: 1989 The Princess Blue was a trading vessel. While cruising through space, it happened upon a derelict ship floating in space. Only one crew member was allowed to investigate the abandoned ship. Suddenly, Manchi raiders appeared on the viewscreen. The Manchi managed to ambush and destroy the Princess Blue. The only surviving crew member from the Princess Blue swears revenge and is determined to do everything in his power to defeat the Manchi. This is a hybrid game that combines space flight and combat simulation with trading and RPG elements such as interaction with characters and a quest-based structure with a main plot line. Space flight takes place in two different modes: Cruise Flight, which is ideal for travelling quickly, and Newtonian Flight, which works best for combat and precision flying. There are also three different camera views for the 3D exploration and combat. Each planetary system has a variety of destinations and obstacles to travel through via a top-down navigational map. Traveling to an outpost, a space station, or any other location with the star system can be done simply by selecting it and charting a course, or in real-time 3D flight mode. Interstellar travel between systems, is done by finding a Malir Gate and using it to reach hyperspace. While in hyperspace, the game becomes a simple 'tunnel' game where the player must manually control the ship not to hit any of the walls. Also hyperspace travel eats away at the ship, so the faster the player can get through them, the more armor the ship retains. While traveling in space the ship may get attacked, or the player may opt to assault any other ships first. It is also possible to buy and sell various goods, earning money and spending it on outfitting the ship with weapons and various upgrades, such as for example a device that allows it to move more stealthily through space and avoid detection by hostiles. The player character has a reputation rating with various factions such as the Imperium, the pirates, and others. This rating is affected by the player's actions towards them and can be raised or lowered by helping specific factions fight others. When docked at outposts or stations, the view shifts to top-down, and the player navigates the protagonist through the location in an adventure or RPG-like fashion, examining objects and talking to characters. Conversations may have multiple choices, and a few instances require the player to type in keywords, though for the most parts responses are selected from a menu. The game has a main plot line that requires finding, talking, and performing tasks for characters, as well as sub-quests that may result in various rewards such as money or ship upgrades.
Screenshots
Full Demo 283kb (uploaded by MyAbandonware)
Infos
Videos


Space Station Oblivion / Driller Incentive Software Ltd. / Epyx, Inc. [top]

Release Date: 1988 A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. There are 2 different vehicles you can drive in, and a plethora of switches to push, lifts to activate, and other vehicles to dock with. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover. It was the first game to use the Freescape engine, which allowed the production of full three-dimensional environments using filled polygons in which the player could move around freely. It also gave the player the ability to look up and down, as well as rotate left and right, something which was rare amongst 3D games of the time. The same engine was used for its sequel, Dark Side.
Screenshots
Driller Full Demo 125kb (uploaded by MyAbandonware)
Videos
Space Station Oblivion - Full Demo 97kb (uploaded by MyAbandonware)
Infos


Spitfire Ace MicroProse Software, Inc. [top]

Release Date: 1984 This was one of the first video games designed and programmed by Sid Meier and was ported to DOS by R. Donald Awalt. The game puts the player in the pilot's seat during World War II. The player defends London during The Blitz while flying the Supermarine Spitfire. The game offers 15 different scenarios that include France, Malta and D-Day.
Screenshots
Full Demo 26kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 21kb (uploaded by basetta)


Star Wars Atari Games Corporation / Brøderbund Software, Inc. [top]

Release Date: 1989 This is a first-person rail shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines in 1983 and was subsequently converted to other gaming platforms. You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with six shields, but more can be awarded for good performance. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems. A fan remake was done in 2006 by Minionsoft with fully textured 3D objects.
Screenshots
Full Demo 43kb (uploaded by MyAbandonware)
Infos
Free Fan Remake 12.2MB (uploaded by Free Game Archive)
Videos
Floppy Image ISO Demo 68kb (uploaded by scaryfun)
No-disk crack (provided by basetta & uploaded by Scaryfun) 38kb


Starglider Argonaut Software Ltd. / Rainbird Software [top]

Release Date: 1986 This was one of the first wireframe 3D action shooters. It introduces many new features to the space simulation genre. Two types of sights are available - fixed and floating. The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles. The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges. Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level. There are more than 16 types of Egron crafts to destroy, some of which are very reminiscent of Elite, as well as their groundbased counterparts, including tanks, missile launchers and those walker robots similar to the ones in Return of the Jedi. There were usually two or three bases where you could replenish your supply of missiles. For actual refueling, though, you have to use one of the game's innovative features: fly into between two fuelling towers to recharge your fuel cells. Yet another innovation is the missile firing sequence, where you effectively pilot your missile (not the ship) to home in on the target after firing it, via a missile-chase camera. You could also interrogate the computer when you were docked for useful information on the vehicles you encounter that may shed some light on how to destroy them. Its story was included in an included Novella story.
Screenshots
Full Demo 48kb (uploaded by Abandonia)
Review/Video
Manual/Novella 8.6MB (uploaded by Bombjack)
Floppy Image ISO Demo 44kb (uploaded by basetta)


Starglider 2 Argonaut Software Ltd. / Microplay Software [top]

Release Date: 1989 More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. As well as flying through space, you must dart through tunnels under the planets, which restrict your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives. It features open, continuous gameplay without levels or loading screens after the game has started, despite taking place across an entire planetary system. The player can fly through space, enter a planet's atmosphere, explore the surface, and penetrate subterranean tunnels in one seamless movement. The biggest advance from the original Starglider was seen as the polygon graphics, which are solid shaded 3D on 16-bit systems, and contain considerable detail.
Screenshots
Full Demo 134kb (uploaded by MyAbandonware)
Infos
Reviews
Videos


Strike Aces / Fighter Bomber Vektor Grafix Ltd / Activision (UK) Limited, Accolade Inc. [top]

Release Date: 1989 This is a flight simulator designed to give players a feel for the quick decision-making process that real pilots need to fly. It takes place at the Strategic Air Command Bombing and Navigation Competition, a real-life event that occurs every year at Ellsworth Air Force Base in South Dakota. The best aircrews from around the world and some of the best aircraft come to participate in a series of three missions that are constantly monitored, with points awarded to aircrews in various categories. In the end, the aircrew that has gained the post points receives the Curtis E. LeMay trophy. In this game, you are the pilot of one of these aircrews with a choice of flying one of six aircraft, and your missions will pit you against any of seven additional enemy aircraft (although you will not get to fly them). To practice flying, you can do a Free Flight; when you're ready to compete, you will get to complete a series of 16 missions. You can also design your own missions, if you like.

See also: #Fighter Bomber: Advanced Mission Disc

Screenshots
Strike Aces - Full Demo 0.7MB (uploaded by Lucas' Abandonware)
Reviews
Fighter Bomber - Full Demo 0.34MB (uploaded by Juego Viejo)
Videos
Fighter Bomber - Floppy Images ISO Demo 657kb (uploaded by scaryfun)


Strike Force Harrier Mirrorsoft Ltd. / Domark Software [top]

Release Date: 1988 A decent flight sim featuring the Harrier jet, released at the time when the fighter was hailed as hero of the just-over Falklands war. It simulates the world's only vertical take-off and landing aircraft quite competently, although it doesn’t have extensive campaign/career mode to keep armchair pilots happy for long. The game is played in low-res mode similar to Mirrorsoft's other sims, so the graphics are a bit drab... although they are adequate. The Harrier’s unique characteristics are faithfully reproduced in the game. For instance, if you get in a heavy dogfight you can suddenly shift the direction of the engines enabling you to flip behind an enemy and get him firmly in your sights. The display is split in two: first-person view from the cockpit, and the control panel. There's also a HUD that gives you status information and other niceties that modern fighters are equipped with. The animation is fast, but a little jerky. The objective is quite simplistic, and more fitting in an arcade game: fight both air and ground enemies on your way to destroying their headquarters. One interesting feature is that you can set up ground support by defending your bases along the way. These provide the only means to rearm and refuel your fighter, so they must be protected at all costs. Overall, it's a fun "light" sim that is too simple for veteran pilots, but more sophisticated for joystick jockeys. Worth a look, although the replayability is quite low.
Videos
Full Demo 420kb (uploaded by MyAbandonware)
Screenshots


Super Huey II Cosmi Corporation [top]

Release Date: 1988 This is a 2D helicopter simulation with different missions, including: Combat missions, POW rescue missions, Gulf of terror, Arctic rescue missions, Oil blaze, Bermuda triangle. The game does not focus on realism, but offers arcade gameplay. The sequel to COSMI's helicopter sim Super Huey is based on exactly the same engine, although it offers more varied and interesting missions. Instead of pure-vanilla explore, rescue and combat missions in the first game. Still, despite intriguing names, they are basically variation of the age-old escort-rescue-combat missions found in numerous other sims. The lack of career mode or even simple scoring makes it a very short beer-and-pretzel sim that beginners might enjoy, but that experts will ignore. Somehow COSMI decided to remove the excellent flight instructions mission from the game, so those who are new to the series should first play Super Huey before tackling this one. But then again, there are dozens of better sims on the market.
Screenshots
Full Demo 22kb (uploaded by MyAbandonware)
Videos


Super Huey UH-IX Cosmi Corporation [top]

Release Date: 1988 This is a helicopter simulation game. You are the pilot of the experimental helicopter UH-1XA and you need to test it out in several game modes. In the flight school mode, you can learn how to fly. The computer will guide you through takeoff, flight, and landing. In reality mode, you will need to fly a mission to locate and bomb an enemy base and return home safely. The last mode is arcade mode where you have an unlimited amount of ammo to try and shoot down as many enemy aircraft as possible. The game is played from a first person view of the cockpit which is complete with radar and various instruments to help you fly.
Screenshots
Full Demo 16kb (uploaded by MyAbandonware)
Videos


Tank: The M1A1 Abrams Battle Tank Simulation Sphere, Inc. / Spectrum Holobyte, Inc. [top]

Release Date: 1989 A 3D military tank simulation which looks like it uses a modified Falcon AT engine. Control up to 16 tanks, head to head option, command the company, platoon, or individual tank parts, three theatres of war, 15 different missions, real-time gameplay and night mode thermal imaging. The ability to zoom all the way in (to 3D interface) and out (to strategic map) is innovative and well executed. It's similar to Microprose's best-selling M-1 Tank Platoon in its realistic modeling of modern tanks, intuitive interface, and integration of strategic elements with first-person action. Although it is a simulation of the M1A1 Abrams like Damon Slye's excellent Abrams Battle Tank, it places much more emphasis on strategy and larger unit operations than on graphical realism. Despite the fact that there are only 5 missions, each one is replete with vast terrain, many enemy tanks to destroy, and wargames-like options such as recon and air support. Training mission eases player into the game's interface, and strategic options add a fun dimension to what could have been an average 3D tank simulation. Terrain slopes, however, still present logistical problems as with many tank sims of that time, but Tank has enough to satisfy both the hardcore sim fan and wargamer interested in hands-on experience inside a tank.
Screenshots
Full Demo 426kb (uploaded by MyAbandonware)
Browser-Playable DOSBox Full Demo (uploaded by Play DOS Games Online)
Floppy Images ISO Demo (VFD format) 391kb (uploaded by scaryfun)


Their Finest Hour: The Battle of Britain Lucasfilm Games LLC [top]

Release Date: 1989 The second of Lucasfilm Games' air combat simulations and follow-up to Battlehawks 1942, Their Finest Hour recreates the Battle of Britain during WWII in the summer of 1940. Players can fly both for the German Luftwaffe and the British Royal Air Force. On the British side, two planes are available: the Spitfire and the Hurricane. For the Germans, there is the fighter Bf 109, the heavy fighter/fighter bomber Bf 110, the infamous Ju 87 Stuka dive bomber, and the three light/medium bombers Do 17, He 111 and Ju 88. Next to training missions for every plane, there are several historical combat missions to be flown. In accordance with history, most RAF missions consist of defense assignments - intercepting and destroying German bombers. Most Luftwaffe missions are attack runs - either flying the bomber escort or the bombers themselves. In the heavier planes, not only can the pilot of the plane be controlled, but also the gunner(s), and, in the bombers, the bombardier. The special Campaign Mode allows one to actually change the historical outcome of the Battle of Britain. On a strategic map, planes must be organized into groups and assigned to missions, one of which must be flown. The outcome of that mission affects those of all others and also the status of the overall campaign. The British side wins by simply surviving for a certain time or by destroying enough German aircraft. The German side wins by destroying enough RAF fighters, either in the air or on the ground. Also included in the game is a mission builder for designing custom missions, and a film playback option for reviewing recorded flight footage. It uses an earlier version of the X-Wing engine but uses bitmaps and sprites instead of being fully 3D.

See also: #Their Finest Missions: Volume One

Screenshots
Full Demo 758kb (uploaded by DopeRoms)
Videos
Full Demo + Their Finest Missions Volume 1 781kb (uploaded by Old-Games.ru)
Floppy Images ISO Demo + Scans 5.3MB (uploaded by Egon68)
included in LucasArts Air Combat Classics - Floppy Images ISO Demo 3MB (uploaded by scaryfun)
Floppy Image ISO Demo 5.2MB (uploaded by basetta)


Their Finest Missions: Volume One Lucasfilm Games LLC / U.S. Gold Ltd. [top]

Release Date: 1989 This is a mission pack for Their Finest Hour: The Battle of Britain. Includes 23 new missions, and one experienced pilot for each of the planes in the game.
Screenshots
Full Demo included with Their Finest Hour 781kb (uploaded by Old-Games.ru)
included in LucasArts Air Combat Classics - Floppy Images ISO Demo 3MB (uploaded by scaryfun)


Thunder Blade SEGA Enterprises Ltd. [top]

Release Date: 1989 Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier. The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge. Your chopper is equipped with rapid-fire 30mm automatic gun and unlimited Straight Line air-to-ground missiles. As you pilot your helicopter through the four levels of play, shooting everything and anything in sight, you must avoid or annihilate onslaught after onslaught of hostile enemies. You will dip down into war-torn city canyons and destroy enemy patrollers. You'll fly over an invading warship - heavily equipped with gun emplacements - and take them out. You'll maneuver through hidden canyons, giant skyscrapers, virgin forests, and craggy desert ranges while downing screaming jets, tanks, cruisers, and fighter planes. At the end of the game you must destroy enemy headquarters, which is a monolithic, off-site refinery in the middle of the ocean.
Screenshots
Full Demo 274kb (uploaded by Hotud)
Videos
Floppy Image ISO Demo + Scans 21MB (uploaded by Egon68)


Thunderchopper subLOGIC [top]

Release Date: 1989 This puts you in a Hughes 530 MG Defender helicopter, and offers several modes of play. First is training, intended to simulate the movement and physics of the real chopper. Next are rescue and combat missions, which test your perception, precision, and reflexes. For further challenges, there are finally sea rescue and armed escort missions. Each mode has three levels of difficulty. You have a limited selection of guns and missiles for combat, and an onboard computer guides you through missions. If you get bored with the game scenery, you can load scenery disks from subLOGIC's Flight Simulator series.
Screenshots
Full Demo 139kb (uploaded by MyAbandonware)
Videos
subLOGIC and Mallard scenery pack 3.06MB (uploaded by old-games.com)


Triclops Invasion Geodesic Publications [top]

Release Date: 1986 This is an early 3D space combat game that was originally developed for the QNX operating system. The solar system has bee invaded by the Triclops who parachute their giant walkers down to Earth. The only way to destroy a walker is to shoot off one of its three legs but as it has a cannon turret on its top the game's documentation suggests that destroying that first could be a good strategy. Once all five walkers and their satellite the game is won, if the Triclops destroy all three of the player's ships the Earth is lost. The game also allows the player to record demo versions of the way they played the game and to turn off the enemy walkers so that they can just fly over the landscape. With v1.6, the game was made freeware.
Screenshots
Full Demo 71kb (uploaded by Old-Games.ru)
Amiga Video


ShootEm Up 2D/3D

007: Licence to Kill Quixel / Domark Ltd. [top]

Release Date: 1989 A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez. Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.
Screenshots
Full Demo 225kb (uploaded by MyAbandonware)
Videos
CGA+EGA Floppy Images ISO Demo 149kb (uploaded by scaryfun)
No-disk crack (provided by basetta & uploaded by Scaryfun) 74kb


Action Fighter SEGA Enterprises Ltd. [top]

Release Date: 1989 This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding. There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible. Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
Screenshots
Full Demo 73kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 120kb (uploaded by scaryfun)


Ajax Konami Industry Co. Ltd., Banana Development, Inc. / Konami, Inc. [top]

Release Date: 1989 In this arcade shoot'em up your mission is to infiltrate the alien fortress during 6 levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate. DOS version of the game differs from C64/CPC/ZX version by the number and location of enemies, map of areas, order of the stages, and ability to use different controls to shoot air and ground targets. It was written completely in 8086 assembly language. A custom multitasking kernel was developed for the game, to provide for simultaneous animation, music, collision detection and scoring on the single tasking MS-DOS operating system, quite advanced for the time on the IBM PC platform. To support flicker free scrolling, double buffering was used. The music routines supported 4 note polyphony on suitable sound hardware, as well as sound effects related to the game play.
Screenshots
Full Demo 769kb (uploaded by MyAbandonware)
Infos
Videos


Astro-Dodge Digital Marketing Corporation [top]

Release Date: 1982 In this Asteroids clone, you get points by shooting enemy ships, and asteroids which gradually break down into smaller and smaller pieces. Your controls are rotating clockwise or counter-clockwise, thrusting, firing, and hyperspace. As you progress, the levels will get more and more difficult as you move into areas with more and more asteroids.
Screenshots
Full Demo 9kb (uploaded by MyAbandonware)
Videos


Attack On Altair Windmill Software [top]

Release Date: 1983 Probably the rarest game from Windmill Software, maker of Digger, this is a shooter game that is entirely text-based. It's a side scrolling shooter which uses ASCII characters to create 16 color "graphics". It's a bit similar to IBM Attack, another very old shooter-except here the objective is the much more mundane kill-aliens-to-save-the-galaxy affair. Action takes place on the surface of planet Altair, but without any real graphics it's just too difficult making out the targets.
Screenshots
Full Demo 23kb (uploaded by MyAbandonware)
Videos


Bedlam Beam Software Pty., Ltd. / GO! [top]

Release Date: 1988 This is a vertically scrolling space shoot'em-up. Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option. While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, DOS was a bare-bone versions stripped down to Galaga level. It has 4-color CGA palette and is generally soundless.
Screenshots
Full Demo 52kb (uploaded by MyAbandonware)
Videos


Blasteroids Atari Games Corporation / Image Works [top]

Release Date: 1989 As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp's control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them.
Screenshots
Full Demo 229kb (uploaded by MyAbandonware)
Videos


Centipede Atari, Inc. [top]

Release Date: 1983 The player is trapped in the Enchanted Forest in this port of the popular 1981 arcade shooter. This was one of Atari's biggest hits; it was popular with women, mainly due to the pastel color scheme. Additionally, the creator of the game was also a woman, Dona Bailey. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves. The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands. All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following: The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments. Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again. The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit in closer distances. The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster. The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches. Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes four shots to completly destroy a mushroom. There are two types of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom. The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following: One Player; Two Player Alternating - Two players will take turns when the active player is bitten; Dual Player Competition - Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player; Team Play - Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player. The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost.
Infos
2010 Browser-Playable Arcade Version (uploaded by My IGN)
Screenshots
Full Demo 6kb (uploaded by MyAbandonware)
Videos
40th Anniversary Browser-Playable Enhanced Version (uploaded by Atari)
Floppy Image ISO Demo 6kb (uploaded by basetta)


Commando Capcom Co., Ltd. / Data East USA, Inc. [top]

Release Date: 1986 Several levels await your super-tough Commando in this vertical scrolling game, a port of the popular 1985 arcade game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots. Its influence can be seen in various later games in the shooter game genre.
Screenshots
Full Demo 77kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 39kb (uploaded by scaryfun)
Browser-Playable Emulated Arcade Game (uploaded by Internet Arcade)


Contra / Gryzor Banana Productions / Konami, Inc. [top]

Release Date: 1988 In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists. As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. It has innovative pseudo-3D stages along with other platform stages and endless ammunition in a very tough alien invasion fighting game. The game is based on an arcade game and became even more popular when it was ported to NES in 1988. Its two-player simultaneous gameplay was an uncommon feature in video games at the time. A 3-level fan remake with 16-bit graphics was titled Contra: Locked 'N Loaded.

See also: Konami Collector's Series: Castlevania & Contra

Infos
Browser-Playable Free Flash Game (uploaded by Classic Games Arcade)
Screenshots
Full Demo 121kb (uploaded by MyAbandonware)
Contra: Locked 'N Loaded Free Game 34MB (uploaded by Damon Caskey, Bloodbane)


Cosmic Crusader Funtastic, Inc. [top]

Release Date: 1982 Cosmic Crusader is to Galaxian as Space Strike (by the same programmer) was to Space Invaders. An alien space fleet has discovered the location of Earth, and - being an alien space fleet - immediately sets out on the attack. The only thing standing between the enemy and total Terran termination is you - the player, with your puny gunship that's stuck to the bottom of the screen and can only move left and right. Each stage pits you against a contingent of alien ships hovering menacingly above you. Occasionally, an enemy will break formation and go out on a sortie, diving towards you while shooting - only to re-emerge at the top of the screen. The different ship types have different offensive maneuvers. Shooting them in the midst of a dive scores more points than picking them off in formation; some will bring their buddies along and go out in triads, which net you a special bonus if destroyed in the right order. Another bonus is awarded for eliminating the command ship that comes along once per level, shoots at you and runs off. You can temporarily protect yourself by activating your shields (at the cost of your ability to fire) - knock down the occasional floating disc to get an extra one. You start with three ships, and gain a new one for every 2000 points scored. 9 difficulty levels are available.
Screenshots
Full Demo 19kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 17kb (uploaded by basetta)


Cosmic Sheriff Dinamic Software [top]

Release Date: 1989 This is a shoot 'em up game and you control Peter Jones, the Cosmic Sheriff who has to take out the rebels on a remote moon and shut down the pumps. In the year 2023 the element cobalt has become an element of great strategic importance for the human race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their request is not agreed upon. Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs. The station has three zones: Zone 1 -The warehouses; Zone 2 - Computer and control Systems; Zone 3 - The surface. Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be deactivated. The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs out. Locked doors can be opened by firing on them and contain a digital indicator on which you can read how many times you need to fire. Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels.
Screenshots
Full Demo 42kb (uploaded by MyAbandonware)
Videos
The 16-Bit Power Pocket Collection - Floppy Image ISO + Scans 5MB (uploaded by scaryfun)


Crossfire Jay Sullivan / Sierra On-Line, Inc. [top]

Release Date: 1982 In this adaptation of the arcade game Targ, your job is to defend your city from marauding alien beasts. You can simultaneously maneuver your craft and shoot in four directions while patrolling the regular grid of streets - the enemy has surrounded your city block, and attacks are coming in from all sides as the aliens swarm in with all guns blazing. To survive, you'll have to blast your way out by darting in and out of the line of fire and taking down the assailants with your own volleys: once they're all eliminated, you go forth to the next level, to face yet another wave. Ammunition is limited, and from time to time you'll have to restock by picking up a fresh supply. Every level contains four bonus crystals: as time goes by, they emerge one-by-one to be picked up, and each is worth twice as much as the last. The game starts you off with three ships, though you get a fresh one for every 5000 points you score. Gridfire is a remake by Foppygames, written for the Retro Remakes competition 2006.
Screenshots
 1  2 
Full Demo 6kb (uploaded by MyAbandonware)
Infos
Gridfire - 2006 Fan Remake 1.42MB (uploaded by Free Game Archive)
Videos
PCJr cartridge ISO Demo 5kb (uploaded by basetta)


Czorian Siege Computer Applications Unlimited / Howard W. Sams & Co., Inc. [top]

Release Date: 1983 This is an arcade action game similar to Space Invaders. You control a spaceship at the bottom of the screen and need to defend yourself from the waves of attacking enemies. Each time you clear the screen of all enemies, you move on to the next, more difficult round. Each round also has a time limit; if the time limit expires but you still haven't destroyed all of the enemies, you will move on to the next round anyway. There are eight different types of enemy ships that will appear, plus on many of the screens there is a shield which you will need to shoot through before you can hit the various ships. You begin the game with four lives, and additional lives can be earned for every 5,000 points. The game ends when you have lost all of your lives. The game was one of the earliest on PC to feature digitized speech.
Screenshots
Floppy Image ISO Demo 37kb (uploaded by basetta)
Videos


Defender Williams Electronics Inc. / Atarisoft [top]

Release Date: 1983 Along with Space Invaders and Asteroids before it, Defender was one of the most important early shoot 'em ups (and the first to use scrolling shooting) gaining popularity in arcades for its speedy and difficult side-scrolling shooting. It puts players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.
Screenshots
Full Demo 17kb (uploaded by MyAbandonware)
Infos
 1  2 
Floppy Image ISO Demo 18kb (uploaded by scaryfun)
Videos
Browser-Playable Free Arcade Version (uploaded by Internet Archive Software Collection)
Floppy Image ISO Demo 15kb (uploaded by basetta)


Demon Attack Imagic [top]

Release Date: 1983 This is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round. In 1982 Atari sued Imagic due to Demon Attack's similarity to Phoenix. An enhanced fan-made remake was done in 2005 by Lysozyme and a more similar to original version one in 2006 by Harold Thijssen.
Screenshots
Full Demo 12kb (uploaded by XTC Abandonware)
Videos
 1  2 
PCJr cartridge ISO Demo 11kb (uploaded by basetta)
Infos
2006 Free Fan-Made Remake by Harold Thijssen 6.86MB (uploaded by Demo News)
2005 Free Fan-Made Remake by Lysozyme 6.76MB (uploaded by GamesWin)


Exterminator, The Windmill Software [top]

This is essentially a clone of the arcade game Centipede. A centipede forms from the top of the screen and gradually moves down it, changing direction when striking the many barriers it hits. If it reaches the bottom of the screen, it wins. You control a small droid, which can move up the screen shooting out the centipede, cutting it shorter each time). You can also shoot the barriers, which take multiple hits to remove - the less barriers there are, the longer it will take for the centipede to reach the bottom. Occasionally a phoenix will appear, either moving horizontally towards the bottom of the screen, or vertically down from the top, to shoot for a points bonus or avoid. You have three lives, but on losing one you gain points for any remaining pieces of centipede. The high score is updated constantly once you pass it, and (unusually for the time) an attract mode demos the game.
Screenshots
Full Demo 18kb (uploaded by MyAbandonware)
Videos


Fire and Forget Titus France SA [top]

Restore peace on earth and collect a high score while doing so in the first one of the Fire and Forget games by Titus. It's a fun Mad Max-style apocalyptic racing game. You have an infinite amount of lives, but when your car runs out of fuel it's game over. So be sure to pick up those power-ups. Net the highest score by blasting enemies and avoiding obstacles on the road. There are many imaginative enemies, including helicopters, and the courses are very challenging. You can choose from six courses around the world within each level of difficulty, although eventually you would have to finish them all to enter the Best Scores table. Nice background graphics (e.g. mountains in Canada, skyscrapers in Italy) and smooth animations add to the fun, while plentiful power-ups and tough bosses round off this pleasant action game.
Screenshots
Full Demo 75kb (uploaded by MyAbandonware)


Fleet Sweep Mirror Images Software, Inc. [top]

Release Date: 1983 This is a space shoot'em-up. There are eight different aliens, each with a different attack pattern. When you clear the screen you move to the next zone, 10 zones is called a fleet. After each fleet the game gets more difficult. In the first zones you face four of the same aliens, then alien types are combined. Starting from zone 30, the attack patterns are repeated only faster and with five aliens. You can start the game at four difficulty settings. Beginner - Start at zone 0 with 0 points. Novice - Start at zone 10 with 2000 points. Advanced - Start at zone 20 with 4000 points. Expert - Start at zone 30 with 6000 points. As an extra gameplay element, you have a limited amount of fuel, if it runs out you die. The fuel is slightly refilled every time you shoot an alien. There are also bonus ships that sometimes appear at the top of the screen which (if shot properly) will drop a fuel ball. Catch it to refill the fuel bar. You also have torpedoes to kill all onscreen aliens, useful to skip the more difficult zones.
Screenshots
Full Demo 35kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 29kb (uploaded by basetta)


Flightmare Peter Adams [top]

Release Date: 1984 Fight off a band of vandals and punks with your airplane before they reach your city. One of the earliest shareware games, you pilot a prop plane. Although the game was made long before the advent of 3D graphics, it represents 3D dimension in an ingenious way: by letting you manipulate the plane in both the horizontal and vertical viewpoints. Although this makes it harder for an enemy to hit you because he must be lined up with you in both views, it also makes it harder for YOU to hit your enemies. Lining up both the side view and the top view to connect a shot is a challenging requirement that seems almost impossible to do until you get a lot of practice. Similar to Sopwith, the game is more sophisticated than it appears. You must refuel from time to time with a blimp, watch your ammo, and finish the level before time limit runs out.
Screenshots
Full Demo 15kb (uploaded by MyAbandonware)
Videos


Galaxian Namco Limited / Atarisoft [top]

Release Date: 1983 Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. It's a port of the popular 1979 arcade game which was designed as a competitor to Space Invaders. A later sequel, Galaga, also proved very popular. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
Infos
Browser-Playable Emulated Arcade Game (uploaded by Game Oldies)
Screenshots
Full Demo 11kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 12kb (uploaded by basetta)


Game Over II Dinamic Software [top]

Release Date: 1987 The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora. This is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels. This program has two parts and in order to play the second, it's necessary to discover the access code, which is granted when finishing the first.
Screenshots
Full Demo 121kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 59kb (uploaded by basetta)
included in Game Over + Phantis - Spanish Floppy Image ISO Demo 97kb (uploaded by basetta)


Gravity Force Kingsoft GmbH [top]

Release Date: 1989 This cave-flyer is a game of dexterity. Your task is to pilot a small spaceship through a series of mazes and collect various cargo containers on your way. Your spaceship obeys the laws of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions. The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as your starting point in the main menu. The ten highest scores achieved will be permanently saved on disk. There are three other game modes available: Race, Two Pilot Race and Dogfight. In Race mode you can choose one of 10 available tracks and try to achieve the best times. You'll have to avoid obstacles similar to the ones found in the single player mission mode, and a crash means that the race is over. If you succeed in achieving a track record it will be saved permanently also. Two Pilot Race offers three different tracks. The screen is splitted into two parts. Your only task is to reach the finish line before your opponent. If you crash you'll be respawned at the starting point. Dogfight offers two tracks where you can fight against another player. The creator, Stephan Wenzler, released an updated version as freeware in 1999 that runs on modern systems.
Videos
Freeware Remake v1.02 2MB (uploaded by Old-Games.ru)
Screenshots


Guerilla War SNK Corporation / Data East USA, Inc. [top]

Release Date: 1987 A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara and Fidel Castro in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style. The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss.
Screenshots
Floppy Image ISO Demo 150kb (uploaded by basetta)
Infos
Videos


Heavy Barrel Data East Corporation / Data East USA, Inc. [top]

Release Date: 1989 This is a shooter with a top-down view similar to Commando and Ikari Warriors initially an arcade game in 1987. Terrorists have seized the underground control complex of a nuclear missile site. It is up to the player to infiltrate the installation and eliminate the leader of the terrorist army before they can launch the missiles. To stop the terrorists you will need the powerful weapon Heavy Barrel. The problem is that the weapon still is in the installation. Before the fortress fell the weapon was taken apart and locked in six different storage lockers. To defeat the terrorists you must collect all keys and reassemble the weapon. The game supports co-op for two players.
Screenshots
Full Demo 201kb (uploaded by MyAbandonware)
Videos
Infos


Hellraider Frames / Atari Corp. (UK) Ltd. [top]

Release Date: 1989 You are a commander of HMS Raider, on a daring privateer raid into the extremities of the planet Hell. Your mission is to collect diamonds from this hellish planet. Fly around, collect diamonds and shoot all incoming enemies. Only your HMS Raider can collect diamonds. There are four fighters inside your Raider, called Orbitals. You can use them to survey the area and destroy enemies while your mothership keeps collecting diamonds automatically or by another player. If orbital is used, camera follows it, so stay close to Raider if another player is controlling it. It is hard to collect diamonds if can't see them or yourself).
Screenshots
Full Demo 127kb (uploaded by MyAbandonware)
Videos


Ikari Warriors SNK Corporation / Data East Corporation [top]

Release Date: 1987 This is a vertically scrolling action game where one or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers. The game was released at the time when there were many Commando clones on the market. What distinguished it, were rotary joysticks and a two-player mode.
Screenshots
Full Demo 196kb (uploaded by GamesWin)
Infos
Floppy Image ISO Demo 650kb (uploaded by scaryfun)
Videos


Last Duel: Inter Planet War 2012 Capcom Co., Ltd. / U.S. Gold Ltd. [top]

Release Date: 1989 This follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets. The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky. Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.
Screenshots
Full Demo 211kb (uploaded by Old-Games.ru)
Videos
 1  2 


Menace DMA Design Limited / Psygnosis Limited [top]

Release Date: 1989 Six ruthless dictators have collaborated to create the planet Draconia, which contains some of the most gruesome and harmful life-forms imaginable, all indulging in some rather unsavoury actions. Thus, you must go in your spaceship to destroy them all. The game is a side-scrolling R-Type-influenced shoot 'em up consisting of six visually-diverse levels. Waves of enemies come towards you to be shot, and reveal tokens, which when shot at will cycle through several available weapons. These include lasers, cannons, improved ship power and a shield.
Screenshots
Full Demo 297kb (uploaded by MyAbandonware)
Videos
Floppy Images ISO Demo 261kb (uploaded by scaryfun)


Mike Gunner Dinamic Software [top]

Release Date: 1988 You are Mike Gunner, the most effective detective in the country, who has been hired to end with all the criminals of Robbland city, perhaps the most dangerous city on Earth. You must have very warm nerves, very cold head and especially the most prepared to pull the trigger. This is a shooting-gallery Operation Wolf-style game, requiring the Gun Stick accessory. The player will have to adjust the contrast and brightness of your screen, in order to gain optimum performance. Thorough the game you will find people who you shouldn't shoot at: for example kids or policemen, all of them easily identifiable. But be careful, others will appear disguised as peaceful musicians, and in the least expected moment they will show they are not so friendly.
Screenshots
included in Pack Regalo: Gun Stick - Floppy Image ISO Demo 1.09MB (uploaded by Old-Games.ru)
Videos


Moon Bugs Windmill Software [top]

Defend Earth against insect invaders! The gameplay is a mix between Galaxian and Defender. The alien bugs will attack you and swoop down and steal the uranium drums at the bottom of the screen. As they fly away with the drum, you have to shoot them before they reach the top of the screen to retrieve it. During the game, the space station on the left will load in all uranium drums and then make a connection to the satellite dish on the right, thus ending the level. At the end of each level you get 200 bonus points for each refueled uranium drum and -200 points penalty for each stolen drum. Occasionally a UFO will fly from left to right at the top of the screen. The blue box will display bonus points or the word "combat", indicating what you'll get if you shoot the UFO. Combat means you'll play a combat round where you have to shoot a horizontally moving alien as many times as possible. With each hit, you'll get 350 points and the alien will change direction and gain speed.
Screenshots
Full Demo 22kb (uploaded by MyAbandonware)
Videos


Night Stalker Mattel Electronics [top]

Release Date: 1983 Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.
Videos
Full Demo 12kb (uploaded by Old-Games.ru)
Screenshots


Pack Regalo Gun Stick Dinamic Software [top]

Release Date: 1989 Thie game collection was released exclusively in Spain and consists of three virtual galleries intended for the, little-known outside the country, input device - Gunstick light gun (which worked with Amstrad CPC, MSX, Commodore 64, Sinclair ZX Spectrum, and IBM PC). On a single diskette you have 3 games: Solo, Mike Gunner and Target Plus. Solo You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too? There is an option to play as 2 players cooperative mode. Mike Gunner You are Mike Gunner, the most effective detective in the country, who has been hired to end with all the criminals of Robbland city, perhaps the most dangerous city on Earth. You must have very warm nerves, very cold head and especially the most prepared to pull the trigger. It's a shooting-gallery Operation Wolf-style game. Thorough the game you will find people who shouldn't shot at: for example kids or policemen, all of them easily identifiable. But be careful, others will appear disguised as peaceful musicians, and in the least expected moment they will show they are not so friendly. Target Plus This game consists of two parts which can be played independently, all being related to aim shooting. The second part does include a 1 or 2 players mode. In the first part you will have to shoot at plates flying in the air, accounting for a total of 12, if you hit at least 6 then you will pass to the next round of this first part. You have 3 shots for every two plates, so you have to be effective on a regular basis. Once you have passed this round, you will have to aim at a total of 7 targets, your goal is to hit at least 3 of them, here you only have one shot available for each objective. If you are lucky enough, the stage will be restarted with increased difficulty. In the second part of the game your objective will be to protect a juicy cooked chicken to be mercilessly attacked by spiders or voracious wasps that emerge from everywhere. Your mission would be to shot at them before they can absorb its substance till just leaving the bones. But it will not be easy, as time goes on insects will be more numerous, so if you find it pertinent, you can request the help from a second player. Do not let them spoil your dish...
Screenshots
Floppy Image ISO Demo + DOSBox 1.09MB (uploaded by Old-Games.ru)


Paratrooper Orion Software, Inc. [top]

Release Date: 1982 This is a single screen arcade action game, based on Apple II's Sabotage, where the player controls a stationary machine gun turret trying to shoot down all incoming enemies. The turret has unlimited ammo but a limited angle of fire (up to 90 degrees left and right). At first, helicopters start appearing from both sides of the screen's upper part. Paratroopers are jumping down from those helicopters; if four or more of them touch the ground, they will form a human ladder, climb up to the turret, and destroy it. To avoid that, the player has to shoot either the paratroopers themselves or their parachutes - for different effects but the same results. After the player has withstood several waves of helicopters, bomber planes start appearing. These planes shoot bombs directly at the turret, which do not miss and destroy it right away. To counter that, the player can either eliminate the plane before it has the chance to drop the bomb, or destroy the bomb itself in mid-air. Shooting bombs scores the most points (50). Surviving this stage effectively puts the game on an indefinite loop, with more helicopter and bomber plane stages alternating with increased difficulty. There are no continues and the player has to start over if the turret was destroyed.
Screenshots
Full Demo 7kb (uploaded by MyAbandonware)
Videos
Foppygames 2010 Remake (uploaded by Classic Retro Games)
Sukender 2015 Remake 12MB (uploaded by Official Site)
Floppy Image ISO Demo 8kb (uploaded by basetta)
contained in Master Blaster (1987) (Keypunch) - Floppy Image ISO 79kb (uploaded by basetta)


Rambo III Ocean Software Ltd. / Taito America Corporation [top]

Release Date: 1989 Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film. In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect. Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.
Screenshots
Full Demo 474kb (uploaded by MyAbandonware)
Videos
Floppy Images ISO Demo 493kb (uploaded by scaryfun)


Revenge of Defender / StarRay Hidden Treasures / Epyx, Inc. [top]

Release Date: 1989 You are called on to protect seven planets in the Scarcanian System from yet another alien invasion. With their peaceful planets and blue binary sun, the people of this system are your allies and suppliers of vital resources to your world. It puts you at the helm of StarRay, a ship capable of firing lasers and vaporizers. It is outfitted with shields and can fly up, down, right and left. As you patrol each planet (the playfield scrolls horizontally in both directions), blasting or exploding everything in sight, aliens will try to destroy your ship and each of the 10 resource installations on that planet. Planets include mountainous Gorbaxa, the jungle world of Sirion, frozen Sharlon, and technological Boldava, a world filled with power plants. When you get shot by or collide with an alien, you will lose shield strength. If you manage to destroy a certain number of waves of aliens on a planet, you will advance to the next level. Landers, Blue Hunters and Air Buses are present on every world while dragonflies, hives, wasps, pterodactyls, silicon worms, bloodsucking plants, killer bees and other enemies begin appearing as you progress from world to world. A radar scan is available for use in watching incoming attackers. Certain enemies when shot will release a letter icon that can be picked up for points, power or weaponry: A provides you with a temporary burst of speed; B is equal to 1,000 bonus points; C gives you continuous fire for 100 shots; I makes you temporarily invincible; P improves your laser for a short time; T gives your laser temporary rapid-fire capabilities; and V gives you a momentary boost of speed. A round ends when your shields have been eliminated (you only get one ship) or when all 10 resource installations on a single planet have been invaded or destroyed. When an alien does take over an installation, go ahead and destroy that installation because it will then become an enemy weapons base.
Screenshots
Full Demo 384kb (uploaded by MyAbandonware)
Videos
Floppy Images ISO Demo 497kb (uploaded by scaryfun)


River Raid Activision, Inc. [top]

Release Date: 1984 This is a vertically scrolling action game and port of the popular Atari 2600 which sold a million cartridges in 1982. It was desgined by Carol Shaw, the world's first female professional video game designer. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying. The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life. Unlike later scrolling shooters, there is little or no enemy fire in River Raid. Also, the player's jet cannot maneuver up and down the screen, only left and right. It can, however, accelerate and decelerate.
Screenshots
Full Demo 17kb (uploaded by Old-Games.ru)
Videos
Free Fan Remake of Atari 2600 version 17kb (uploaded by old-games.com)
Retro River Raid - 2004 Free 3D Remake 6.9MB (uploaded by GameJolt)
PCJr cartridge ISO Demo 9kb (uploaded by basetta)


Robotron: 2084 Vid Kidz / Atarisoft [top]

Release Date: 1983 You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions. Your job is simple: save humanity from their own creation - the ROBOTRONS! The gameplay is pretty unique for the time. The arcade game popularized the twin joystick control scheme, one that had previously been used in Taito's Space Dungeon. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death. This is one of the better Atarisoft conversions; everything is very faithful to the original, single joystick control is very good.
Infos
Full Demo 18kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 19kb (uploaded by scaryfun)
Reviews


Rockets WelCom Systems [top]

Release Date: 1986 This is a single-player, space based, shooter that is entirely keyboard controlled. The game starts by drawing a star-field on screen and populating it with a planet and asteroids. The planet is an obstacle that a spaceship cannot fly over but the asteroids are effectively just scenery. It then positions the player's ship and an enemy ship on screen and the object is to destroy as many enemy ships as possible before all ships are exhausted. As the player progresses the enemy ships become faster at tracking and firing. The game features destructible scenery, when a ship explodes near a planet, or asteroid, a chunk of that object is destroyed. It also has a speed up / slow down feature that allows it to be played on different systems.
Screenshots
Full Demo 36kb (uploaded by Old-Games.ru)
contained in Master Blaster (1987) (Keypunch) - Floppy Image ISO 79kb (uploaded by basetta)


Round 42 Elven Software Company [top]

Release Date: 1986 A traditional space shooter involving 42 rounds of battle against invading alien ships (hence the name). Each round of aliens has different movement and firing patterns. Against such odds, you are provided with two weapons: An auto-fire cannon, and a single-fire targeting laser. Extra ships and shots for the targeting laser are earned one per successful completion of a round (the auto-fire cannon has unlimited ammo).
Screenshots
Full Demo 25kb (uploaded by MyAbandonware)
Videos
contained in Master Blaster (1987) (Keypunch) - Floppy Image ISO 79kb (uploaded by basetta)


Sarge Bally Sente Inc. / Capcom U.S.A., Inc. [top]

Release Date: 1989 This is a top-down shooter where the goal is to stop the invading terrorists by controlling a tank and a helicopter. All enemy forces must be destroyed in each level. Two-player mode facilitates gameplay by adding two more units on the battlefield. It's a fun game from the masters of arcade, Capcom, and is a decent conversion of the Bally arcade game of the same name that was semi-popular in the 1980s. The goal is straightforward: destroy all enemy forces in each level. You control a tank and a helicopter, both of which must work in tandem to succeed. Timing of shots is critical, as the tank has a certain level of inertia when moving, and you must shoot where the enemy tank will be when the shot lands, not where he presently is. Needless to say, two-player mode is a lot more fun because you have the help of two more units on the battlefield. As you progress through each level, you will be promoted from Private when your scores are high enough, and awarded new units to command. There's not much more to say about Sarge: it's a fun beer-and-pretzel game that is great for whiling away some time when you are waiting for the next breakthrough in action gaming. Anyone looking for a more complex tank game should try Fire Power instead.
Screenshots
Full Demo 79kb (uploaded by MyAbandonware)
included in Arcade Blockbusters! - Floppy Image ISO Demo 4.53MB (uploaded by scaryfun)


Sea Dragon Adventure International [top]

Release Date: 1983 This is an arcade style side scrolling shooter in the style of Scramble. The player pilots a submarine through treacherous underwater caves in an attempt to destroy a heavily guarded reactor. Mines, gun turrets, and a variety of enemies provide obstacles to this goal. The submarine is armed with missiles, torpedoes, and a 'Big Kill' weapon (this affects everything onscreen) to help the player in their mission. The air supply is limited, so when possible the player must surface to replenish their air supply.
Screenshots
Full Demo 32kb (uploaded by MyAbandonware)
Videos


Side Arms Hyper Dyne Capcom Co., Ltd. / Capcom U.S.A., Inc. [top]

Release Date: 1988 Originating in the arcades, Side Arms is a horizontally scrolling shoot 'em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.
Screenshots
Full Demo 50kb (uploaded by MyAbandonware)
Videos


SideWinder Synergistic Software, Inc. / Arcadia Systems, Inc. [top]

Release Date: 1988 This vertically scrolling shoot 'em up varies from the standard for this style of game, as it also features a degree of horizontal scrolling. The screen area moves across as you reach the edge of the screen and reveals a whole new range of enemies. These include lots of static turrets as well as cannon-fodder waves of enemies. There are 6 levels and each level starts and ends with you travelling through a tunnel, and emerging on the other side faced with a new graphical setting, be it industrial, space or woodland. After clearing the last level the tunnel leads back to the first level, so there is no real ending to the game. There are no end bosses, instead each level ends with a more difficult part with a large ground structure and increased enemies and turrets. There are 3 difficulty levels to choose from, and a 2 player mode.
Screenshots
Full Demo 168kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 158kb (uploaded by scaryfun)


Silpheed Game Arts Co., Ltd. / Sierra On-Line, Inc. [top]

Release Date: 1989 Designed by Thexder designers S. Uesaka and H. Godai, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels. It has 20 action-packed levels that feature diverse backgrounds, enemies, and very cool power-ups you can keep from level to level to prepare for the ultimate showdown with Xacalite, the evil warlord. The game was notable for its use of pre-rendered 3D polygonal graphics played as a full motion video background to simulate real-time computer graphics and a tilted third-person perspective. The game is one of the first-ever that used music as a selling point. It came bundled free with the CMS Game Blaster sound card. There was a later version (3.2) released that specifically supported the IBM PS/1 Audio Card, and is the only DOS version of the game to have support for sampled sound effects and speech. The card supports 3-voice Tandy sound style music, but can work with another music device like the Roland MT-32 with the PS/1 Audio Card being used for sound effects and speech.
Screenshots
Floppy Images ISO Demo 697kb (uploaded by scaryfun)
Infos
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Full Demo 668kb (uploaded by MyAbandonware)
Videos
Full Demo 667kb (uploaded by Abandonia)
No-docs crack (provided by basetta & uploaded by Scaryfun) 88kb
DOS OEM v3.2 for PS/1 - Full Demo 1MB (uploaded by myloch)


Sky Shark / Flying Shark Toaplan Co., Ltd. / Taito America Corporation [top]

Release Date: 1989 This is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support.
Screenshots
Full Demo 517kb (uploaded by Abandonia)
Videos
Floppy Image ISO Demo 494kb (uploaded by scaryfun)


Solo Opera Soft S.A. [top]

Release Date: 1989 You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too? Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option to play a 2 players cooperative mode.
Screenshots
included in Pack Regalo: Gun Stick - Floppy Image ISO Demo 1.09MB (uploaded by Old-Games.ru)
Videos
Full Demo + DOSBox Version 27kb/1.1MB (uploaded by Old-Games.ru)


Sopwith BMB Compuscience [top]

Release Date: 1984 Sopwith is a side scrolling shoot 'em up game where the player flies a sopwith biplane, trying to shoot down enemy planes and destroy all enemy buildings. It can be played in single player or in skirmishes against the AI. You attempt to bomb enemy buildings while avoiding fire from enemy planes and various other obstacles. It was created to demonstrate the "Imaginet" proprietary networking system. David L. Clark, employed as a programmer at BMB, developed it as a multiplayer game. The multiplayer function will not operate without the Imaginet hardware and drivers. However, single player functionality was also included, with the player flying alone or against computer-controlled planes. Because of this, the game was widely distributed, even though the Imaginet system itself was not hugely successful. It features four-color CGA graphics. Sound is provided by the PC speaker in the form of music and sound effects. The C and x86 assembly source code was released in 2000, at first under a non-commercial use license, but later under the GNU GPL at the request of fans. The player begins at their base (typically a hangar and a runway). From here, they must launch their plane and attack targets. This stage can be a hindrance to inexperienced players, as sufficient speed is needed to get the plane into the air. Insufficient speed will cause the plane to stall and crash.
Screenshots
Free Game 29kb (uploaded by MyAbandonware)
Videos
Different versions + Mods (uploaded by Sopwith.org)
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Space Commanders Columbia Data Products [top]

Release Date: 1983 This Space Invaders clone has you defend earth from endless waves of attacking aliens. Shoot the UFO for extra points. It supports the use of a color or black and white monitor. If you choose the black and white option and are running the game on a true CGA card, the game will use the tweaked red-cyan-white-black palette. This palette appears as black and white on a color or black and white composite monitor, but as color on a color RGB monitor. The rest only uses the white color though, and will appear as black and white on any type of monitor. This game's publisher was a computer manufacturer that introduced the first ever "IBM PC compatible" computer (in June 1982). To attract buyers, CDP began offering a package of popular software titles bundled for free with its PCs. Space Commanders was part of the "Columbia Super Pack" of free bundled software.
Screenshots
Full Demo 12kb (uploaded by MyAbandonware)
Videos


Space Miner Resolution Software [top]

Release Date: 1983 Humanity's hunger for material resources has expanded beyond Earth's capacity to satisfy it, and you've been sent on a mining expedition to harvest ores in space. Your ship is equipped with a finite supply of fuel, a robot arm to collect materials, and twin missiles to fend off the hordes of slavering aliens which inconveniently occupy the area (and devour everything in their path, mining ships included). Floating lumps of fuel or missile modules can be collected to replenish your supplies. Your goal is to complete three mining runs with as much profit as you can - the mothership will be waiting to pick you up at the end of each run; if a ship is destroyed before being picked up, all of its hard-earned bounty will be lost.
Screenshots
Full Demo 13kb (uploaded by MyAbandonware)
Videos


Space Strike Datamost, Inc. [top]

Release Date: 1982 This fixed-screen shooter is an original version of the Space Invaders style of game that built the computer game market. It’s a fierce, demanding, and highly exciting space battle - player against the aliens. It’s enjoyable on any level, by any age... and gets even more so as they become more expert and start racking up high scores. The player controls a small mobile firing platform that he moves side to side along the bottom of the screen. Waves of aliens attack from above, sweeping back and forth and slowly descending. Barriers provide cover for the player, but are degraded by weapons fire both from above and from below. The level is complete when all the aliens are destroyed, but ends if the player gets shot or if the aliens descend to the point that they collide with the player. This was the very first PC game Michael Abrash wrote.
Screenshots
Full Demo 16kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo (provided by basetta & uploaded by Scaryfun) 12kb


Spacewar Bill Seiler [top]

Release Date: 1985 This is a shareware variant of Spacewar!, one of the very first computer games ever created in 1962. Two spaceships, controlled either by human or by robot, battle it out in a fight to the death. The spaceships' weapons of attack are phasers for short range and photon torpedos for long range, both of which use up the energy bar; if this bar is drained, you can't attack. As defense there is the impulse engine to move, as well as a cloak and hyperspace to jump to a random location, all of which use energy also. To alter gameplay, when switching on gravity the ships gravitate towards the centre of the screen. Photon torpedos are affected by gravity in the same way as the ships. Also, you can add a planet in the centre of the screen, which your ship can crash through, draining your shield energy bar. When a ship's shield energy is all gone, one shot or planet collision will cause the ship to explode, making the surviving ship the winner of the game.
Screenshots
Full Demo 9kb (uploaded by MyAbandonware)
Infos
Videos


Spy Hunter Bally Midway Manufacturing Co., Inc. / SEGA Enterprises, Inc. [top]

Release Date: 1984 Originating in the arcades, Spy Hunter is a driving action game played from an overhead point of view. It was meant to be a James Bond license but the publisher backed out due to the high fees. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles). At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!). The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limo, or dropping bombs from a helicopter.
Screenshots
Full Demo 28kb (uploaded by GamesWin)
Videos
Floppy Image ISO Demo 23kb (uploaded by basetta)


Star Breaker Frames / Arc [top]

Release Date: 1989 This futuristic shooter combines two distinct styles of gameplay into a multi-level romp through space. The colony planets of New Chicago have been overrun by gangs of Rrampon invaders, and a state-of-the-art space cruiser has been sent in to purge the infestation. It's up to the Star Breaker, and its android pilot, to destroy the enemy's airborne forces and dispatch the interlopers underground. The main section of each level takes place above the surface of one of the lifeless planets, and plays like a Defender-style shoot-'em-up. The Star Breaker can fly in four directions as it tracks down the Rrampon forces on its radar display - from mines and suicide droids to the dreaded Harvester command ships. The docking bays on the surface provide access to the underground bases. Here, control is transferred to the Light Trooper android, which heads down to the tunnels to hunt down the overlords and their Space Clams. The android can either fly through the rooms using its thrusters, or walk on the ground; computer terminals provide status reports, and can resupply the player with ammo, shields, thruster power and bombs. When the base is cleared, a self-destruct code can be activated, giving the player a few seconds to evacuate. The level is completed when every base has been destroyed, and all the command vessels have been shot down from the skies.
Screenshots
Full Demo 199kb (uploaded by MyAbandonware)
Videos


Star Dust Topo Soft [top]

Release Date: 1988 The Blodroid Empire has launched a mass attack on Earth. Fortunately, its entire network of ships use shields powered remotely from a single generator located on their homeworld. As a feared pilot, you must fly your Astrohunter spaceship through hostile territory to destroy it. The journey is viewed from above. The threat is from nine increasingly-tough Supercruisers, which have the ability to launch spaceships, missiles and mines. These must all be avoided or shot out. In this part of the game, you have four lives, represented by shields which deplete as you take hits. The last Supercruiser contains the six all-important Generator panels. This final phase of the game takes place on foot, as you destroy them with projectiles. You must then return to your ship before everything explodes and takes you with it.
Screenshots
Full Demo 48kb (uploaded by MyAbandonware)
Videos


Star Fields Infodisc [top]

Release Date: 1989 This was released as a supplement to Spanish magazine about PC-DOS. It's almost no different from the much more well-known Cybotron from same developer that was published before it. You could even say that it is its almost complete copy of the very simplistic gameplay. The player's fighter has an inexhaustible supply of ammunition, each of which is deadly for the enemy. Of course the enemy, too, can kill with a single blow, but for that he still needs to be close to your ship. Most levels also have a kind of a safe spot, which when standing in it and pressing the fire button, you can go through the entire level iby almost not moving. As a result, we have a simple shmup with the copied gameplay and three-color graphics. The only attraction today to it is for collectors of old video games.
Screenshots/Video
Full Demo 8kb (uploaded by Old-Games.ru)


Stargate Williams Electronic Games, Inc. / Atarisoft [top]

Release Date: 1983 Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position. There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.
Infos
Full Demo 39kb (uploaded by MyAbandonware)
Screenshots
Videos


Stargoose Warrior Logotron Ltd [top]

Release Date: 1989 This is a top-down space shooter in which you move through a semi-3D environment shooting rounds and missiles at your enemies. Occasionally, the player can enter a tunnel and collect upgrades (ammo, shield or fuel) by climbing the walls of the tunnel to run into powerups.
Screenshots
Full Demo 83kb (uploaded by MyAbandonware)
Videos
CGA & EGA Full Demos 76kb/88kb (uploaded by EmuParadise)
 1  2 
Floppy Image ISO Demo 395kb (uploaded by basetta)


Starmaxx Heigen Corporation [top]

Release Date: 1983 In this side-scrolling shoot-'em-up the player assumes control of a speedy fighter ship, flying low over hostile territory. The region is teeming with assorted enemy craft that don't take too kindly to your presence - from stationary space mines and curiously-shaped homing devices to flying saucers with mounted guns - and your only defense against being blasted into oblivion is your trusty laser beam. The ship may be freely accelerated to high warp or slowed down to a full stop; scoring is awarded for progressing through the sectors and destroying enemy craft. The latter is especially important when it comes to the saucers, since letting them escape actually takes away points(!). There are no lives as such: the game progresses until you run out of fuel, but getting shot or crashing into anything (including the ground) will detract from your score and eat up gas. Every fifty sectors, a fresh supply of fuel can be picked up to replenish your tanks.
Screenshots
Full Demo 22kb (uploaded by MyAbandonware)


Striker Derek Williams [top]

Release Date: 1985 This is a fun freeware clone of the side-scrolling shooter Scramble. A lone chopper armed with machine guns and bombs must navigate through five missions in order to rescue people and destroy and alien missile factory. Striker is a side-scrolling shooter composed of five missions with different goals in each. The first mission will have you rescue your spies while the second will have to dropping off said spies. The third mission involves picking up cargo and the fourth stranded people. The final mission of the game is to attack the missile development factory and put an end to the alien threat. During your missions you will be attacked by targets on land such as guns and missile silos and target that fly in a preset pattern. You have unlimited amount of weaponry but will have to pick up fuel in later levels in order to avoid crashing. Fuel is picked up simply by destroying fuel tank on the tunnel base. In addition to fun gameplay, it allows you to choose from 4 difficulty levels and redefine every controlling key to suit your preference. You can also pause the game, toggle sound on and off, and play the game with a joystick.
Videos
Free Game 46kb (uploaded by MyAbandonware)
Screenshots


Super Zaxxon SEGA Enterprises, Inc. [top]

Release Date: 1984 This is an isometric view space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun placements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the the enemy robot dragons. The game is very similar in appearance to Zaxxon. The differences are: Your fighter moves much faster. This makes going after ground targets a big challenge. The graphics are different. Although this is more of a viewing difference, it can still change one's perspective after having gotten used to the perspective. There is no more outer space battle. Instead, you must go through a narrow tunnel to get to area 3. Instead of 20 fighters, you now have to tangle with 25 fighters in area 2. A new enemy, the Mine Layer, is introduced. As the name implies, this ship lays mines in your path. You can destroy the mines but it takes a few hits. Instead of encountering one Zaxxon robot, you now have to deal with three Super Zaxxon, dragon looking robots. The placement of things (fuel tanks, gun implacements, etc.) in areas 1 and 3 is different than in Zaxxon. There are now indestructible, elevated guns in area 1. These guns sit on the right side and they are 2.5 units in altitude.
Screenshots
Full Demo 71kb (uploaded by MyAbandonware)
Floppy Image ISO Demo 47kb (uploaded by scaryfun)


Trigger Opera Soft S.A. [top]

Release Date: 1989 Crazy Park is a place not recommended for people who want to have a peaceful existence, because the murderers, thieves and other thugs converted it in their home. But of course, as in every other story where some bad guys take a place which doesn't belong to them, there will appear a guy ready to end with them. Trigger is a first-person view game where you have to make use of your Gun Stick accessory. The game has a side scroll by which you will see a multitude of enemies emerging. Some of them will shot at you, others will launch grenades, knives... there will even be exhibitionists. But don't go too fast, there will be other persons to which you should not shot at, otherwise points would be reduced from your marker. Also, there will also appear some objects that will recharge your ammunition.
Screenshots
Full Demo 32kb (uploaded by MyAbandonware)
Videos
Full Demo + DOSBox with lightgun support 1.1MB (uploaded by Old-Games.ru)


Uridium Graftgold Ltd. / Mindscape, Inc. [top]

Release Date: 1988 This is a 2D shmup with simulated 3D effects. Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use. You must pilot your craft through some of the hardest levels ever created and shoot down all the enemy space craft and ground weapons, and avoid the many indestructible hazards. The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.
Screenshots
Full Demo 54kb (uploaded by mklgw1985)
Reviews
Videos


Veteran Software Horizons / Infogrames Europe SA [top]

Release Date: 1988 The Operation Wolf arcade game was the obvious inspiration for this target shoot 'em up. As a lone soldier you must shoot your way through waves of soldiers, tanks and helicopters, armed with only bullets and grenades. You aim at these by controlling a crosshair with the mouse, using the left button to shoot bullets and the right button to fire grenades. You are limited for both of these, but more can be collected as they appear throughout the game by shooting them. Your strength is limited and deteriorates as you get hit - avoid letting it drop to zero.
Screenshots
Floppy Image ISO Demo 171kb (uploaded by Old-Games.ru)


Victory Road: Ikari Warriors Part II SNK Corporation / Data East USA, Inc. [top]

Release Date: 1987 Heavy on the action, the first Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures. Gameplay remained exactly the same, but the power-ups had changed along with the enemies. Once again, Quicksilver stepped up to the task of porting the action to the PC, and managed to retain the intuitiveness of the control scheme, as well as enhance graphical detail even with the same 4-color palette.
Screenshots
Full Demo 330kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 328kb (uploaded by scaryfun)


West Phaser Loriciel SA [top]

Release Date: 1989 This game came as a pack-in title with Loriciel's light gun controller of the same name. Most light guns opted for a futuristic look and feel, but the West Phaser was inspired more by 19th century Colt revolvers, and aptly enough the bundled game was a Western-themed shooter - with similar mechanics to Operation Wolf, except for the stationary screens. Up to six players can pick their characters from a Who's Who of the American Old West: Doc Holliday, Calamity Jane, Will Bill Hickok, and every other big-name lawman and gunfighter in collective imagination. Outlaws like Jesse James, Billy the Kid and Belle Starr are sowing terror in the murky saloons and dusty streets, and it's your job to stop them if you're after that coveted Sheriff's badge... or the big fat rewards on their heads. Each location throws wave after wave of humorously-drawn attackers at you - bandits, cowboys, Indians, Mexicans, all thrown together into a big pile of cartoonish violence. A burning candle represents your life bar and there's plenty of enemies trying to snuff it out, so you'll have to be quick on the draw (but don't forget to protect the innocent). When the face of the bandit you're after starts blinking on the status bar, prepare for the showdown: nail them and the reward is yours. Apparently the light gun was not the biggest success, and less than three years later the game was re-released, this time with support for other input devices - and a new title, Steve McQueen: Westphaser, despite having exactly nothing to do with any of McQueen's characters.
Screenshots
Full Demo 853kb (uploaded by MyAbandonware)
Videos


Wings of Fury Brøderbund Software, Inc. [top]

Release Date: 1989 This is an action game with some minor simulation aspects, in which you are the pilot of an American F6F Hellcat plane. The setting of the game is the Pacific during World War II. It is your job to defeat the Japanese by destroying enemy bunkers, machine gun nests and barracks on a series of islands. Barracks and gun nests can be bombarded with regular bombs, while you'll have to use rockets to take out the concrete bunkers. After a successful bombing run, return to mow down the Japanese soldiers with your machine guns. You also have to sink Japanese battleships with torpedoes and engage in dogfights with enemy fighter planes. You start each mission by taking off from an aircraft carrier, which you'll have to protect from assaults by Japanese torpedo planes. Whenever you run out of fuel, bombs, rockets or machine gun ammo you can replenish those by returning to your carrier. Your carrier is also the place to repair damage to your plane. The EGA mode of the game features only 12 colors, and is also faster than the CGA mode.
Screenshots
Full Demo 362kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 357kb (uploaded by scaryfun)


Xenon Bitmap Brothers, The / Virgin Mastertronic International, Inc. [top]

Release Date: 1988 In this game the player assumes the role of a space pilot named Darrian. One day, he receives a report from a nebula space station, from which he learns that nearby human colonies have been attacked by mysterious aliens known as Xenites. Darrian wastes no time, and sets off to protect the humans and stop the aliens. Xenon is an overhead shooter, in which the player controls a vehicle that is able to transform into a tank or a plane. The transformation can be usually performed by player at any time, to combat particular enemies; however, during some sequences the player is forced to use a specific type of vehicle. During the tank gameplay, the player controls the movement of the playfield (up or down) by simply moving the tank in the direction of choice. The game features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where the tank can't shoot them). To combat these, the player needs to transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units. Upgrades can be taken from destroyed enemies. The PC version of the game suffered from having no music, since neither the Adlib (late 1988) nor Sound Blaster (1989) cards had been released at the time the game was finished. And until the Sound Blaster came out a year later there was no way of getting decent sound effects on the PC other than through the speaker beeps. The "Sector One" voice playback that it did have had to occur when nothing else was moving onscreen since it took a lot of fiddling with the 1-bit speaker output and couldn't afford any more time spent elsewhere. It was also stuck with the standard 16-colour EGA palette, which is why the colours looked off. VGA had been released a year earlier, but only on the original IBM machines and clone cards weren't yet widely available.
Screenshots
Full Demo 129kb (uploaded by Abandonia)
Reviews
Full Demo 128kb (uploaded by MyAbandonware)
Videos
Floppy Images ISO Demo 149kb (uploaded by scaryfun)


Zanac [K] Compile / Pony Inc. [top]

Release Date: 1986 Millennia ago, a device known as The System was created by an ancient alien race. This device was told to contain ultimate knowledge and wisdom; however, only those aware of its secrets could hope to choose the right approach towards it. Should The System be accessed the wrong way, it would transfer itself into an instrument of immense destruction. Human beings took that risk, and were punished: The System activated its defense mechanism, and used its weapons against the human race. Years have passed, and the humans managed to learn the techniques contained within The System. Now only one task was left: to shut down The System itself. Zanac is a 2D vertically scrolling shooter. You are flying the fighter AFX-6502 Zanac, a space ship built by 256 Riot Fleet as man's last hope against total annihilation. On board are special weapons to help you blast your way through twelve screens of enemy creatures and destroy The System's home base. Zanac is divided into 12 "areas", which look like planets. The various locations range from deserts to jungles and from oceans to industrial zones. The game has many different types of enemies. Its artificial intelligence program can intensify the action based upon your level of skill. The better you are, the more powerful The System is. The behavior of the randomly approaching enemies is based on factors such as the position of your ship on the screen, the place you last died, etc. The shooting speed of regular enemies and bosses varies as well. At the end of each area (level) you'll have to fight the area boss. Area bosses are mainly presented large, screen-filling bunker bases consisting of gun turrets and a "core". You also have limited time for fighting against the area boss; running out of time could lead to failure in entering the next stage, and penalty of more and more enemies attacking.
Infos
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Full Demo 37kb (uploaded by Oldgamebox)
Videos


Zaxxon SEGA Enterprises Ltd. / SEGA Enterprises, Inc. [top]

Release Date: 1984 The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. This port of the popular 1982 arcade game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Fuel can be replenished, paradoxically, by blowing up fuel drums. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation. It was the first game to employ axonometric projection, which lent its name to the game (AXXON from AXONometric projection). The type of axonometric projection is isometric projection: this effect simulated three dimensions from a third-person viewpoint. It was also one of the first video games to display shadows, to indicate the ship's altitude above the surface; the game also employed an altitude meter, allowing the player to control how high or low the ship is above the surface. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. A fan-made remake by Garry Pankhurst was released in 2003.
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Full Demo 10kb (uploaded by Abandonia)
Screenshots
2003 Fan-Made Remake (uploaded by Official Site)
Videos
Floppy Image ISO Demo 12kb (uploaded by scaryfun)


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