by Swimmin » Wed Feb 03, 2016 1:45 pm
Hmm, Turok enhanced.. cool (but amazingly expensive on GOG). I liked Turok. It was the fastest/smoothest running game I had ever seen back then. Can you imagine how many games I didn't buy/like just for not running as smooth (it just set the bar).
But, yeah, hfric, you're absolutely right. The most memorable game of all time is (to me) Omikron/The Nomad Soul...
The live shows by digitalized David Bowie... The rest of the music and total atmosphere (I still taste/feel/hear it around me regularly), the 3 different engines (fight/shoot/adventure), the story (even if you jokingly start mixing reality (its just a game, I'm just a player, aren't I?) they STILL manage to turn that in to a entertaining and compelling story), the radical different way of thinking (not: get the key/push button/find door/defeat level-crook) where you really must imagine you are actually there and think of what you would do if everything was real (and then often be amazed about that you can actually do that). All this combined with an insane (for the time) free and non-linear gameplay (like, you want to go brute-force a combo-lock without learning how to open it.. no problem and the game adjusts to pretty much every 'stupid' solution I thought of).
This game was even talked about in textbooks at my school. I think it was the absolute peak of the whole game-industry, after which a lot of games tried to copy it's magic (and failed).
But I also 'blame' the game-consoles; more specifically their controllers which are absolutely fine for arcades/mazes/etc, but NOT for trying to submerge you in a living breathing fast paced alternate virtual reality. So, more cut-scenes, dumbed/slowed down ai, etc. which has seemed to become the norm (for the latter generation). I remember being hugely disappointed when finally Unreal II (PC) came out. I was expecting some weeks of gameplay (wandering/exploring/learning/surviving/fighting a virtual world) and all I got was 3-4 hours worth of a couple of 'missions', the end.
Sadly, I never managed to get 'into' Deus Ex (but tried often, just like Morrowind the elder scrolls). Is there something one should know/do/understand to really get into the story/world?
Like, for the Nomad Soul, for me the bump was understanding that it was not like regular games, to be precise: find a pharmacy, get the drugs from the prescription and drug the police-chief and also really learn the three interfaces and train your character in combat (your starting character has a fight-sim in his apartment, prepare to spend a couple of real day's in there (and download the insanely extensive list of combat-move combo's, for me the capoeira moves worked very fine, but be aware, button-bashing gets you nowhere, you really need to fight/interact with your opponent: counter, block, evade and attack and then remorselessly finish the opponents off).