Van Buren (cancelled) Black Isle Studios / Interplay Entertainment 2003

Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3 but was canceled due to financial difficulties. The game was going to use an engine that they had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was a fully 3D engine but was never used. They planned to include a dual-combat system in the game that allowed for the player to choose real-time (like Fallout 3 or Fallout Tactics) or turn-based combat (like Fallout and Fallout 2), but real-time was only included due to Interplay's demands. Nonetheless, Joshua Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements. It would have taken place in the American southwest (Arizona, Nevada, Colorado, Utah). The westernmost sites on the game map are the easternmost borders of New California Republic. According to the design documents, it was to be set in the year 2253. Some places that appeared in Van Buren: Tibbets Prison, Denver ("Dog Town"), Boulder Dome, Hoover Dam (the NCR), The Grand Canyon, Twin Mothers (Vault 29), The Nursery, The Reservation, Jericho, Maxson's Bunker, Fort Abandon, Mesa Verde, Ouroboros, Blackfoot Village, Burham Springs, Bloomfield Space Center, Ballistic Orbital Missile Base 001. Places cut from the final version of the game: New Canaan and Jericho desalination plant (merged into the town of Jericho), Hangdog Village (design documents for Hangdog and Blackfoot tribes were merged), Circle Junction ("Iron Lines" place), The Crater, Moletown, Caesar's Legion location. A playable tech demo was leaked in 2007.
Screenshots/Videos
Tech Demo 242MB (uploaded by ModDB)


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