Psychonauts Double Fine Productions / Majesco 2005

This is one of the most fun adventures of recent years with unique elements but it hasn't done well in sales unfortunately. For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing right in their own backyard. Someone is abducting students from the Psychonaut boot camp - a deranged scientist who only wants their brains. One cadet - a mysterious and powerful new arrival named Raz - stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers, including telekinesis, firestarting, clairvoyance, and his most powerful weapon of all - the ability to launch himself telepathically into someone else's mind, and run around in the demented amusement park of their imagination. Raz takes on their inner demons face to face, wrestles with their nightmares, and digs up their secret memories. Ultimately he must enter the mind of his worst enemy and destroy his dark plans at their source, while trying not to lose his sanity in the process. Psychonauts is a quirky, offbeat game set in a special summer camp for clairvoyant kids, in which a group of psychic children end up in a wacky adventure filled with brain-stealing hijinks, psychic secret agents, and a little romance on top of everything else. It takes the platformer type of game and adds its psychic theme - which throws in some cool puzzle-solving to the usual platform-jumping and swinging. It also bears the unmistakable mark of designer Tim Schafer (known for classic adventure games Grim Fandango, Full Throttle, and Day of the Tentacle), thanks to a hilarious array of peculiar characters and a story that never fails to entertain. It doesn't reinvent the platformer, but it still delivers an experience that feels wholly original in every aspect of its execution.
Screenshots/Videos
Level Demo v1.02 454MB (uploaded by Game Pressure)
5CD ISO Demo (uploaded by Scaryfun)
DVD ISO Demo 4.53GB (uploaded by Egon68)


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