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Spellbreaker is the second entry in the Enchanter Trilogy, a
series set in the Zork universe, except casting you as a magic user than a clueless
adventurer. This is a world founded on magic, where guilds of magicians have mastered
the powers of sorcery; a world now threatened with destruction. You distinguished
yourself among the young Enchanters by defeating the evil warlock Krill, whose
attempt to subjugate the land was thwarted by your cleverness, as your inexperience
allowed you to succeed where others might have failed. This earned you a place on the
Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz
himself was nearly destroyed, and your rescue of him from the evil demon Jeearr
earned you the ultimate honor given a mage, the leadership of the Circle of
Enchanters. Now, a crisis has befallen the kingdom. Magic itself seems to be failing.
Spells fail to work or go strangely awry, the populace is confused and restive, and
even the Enchanters Guild is baffled. A great conclave of the Guildmasters is
ordained, and it is at this conclave that the final conflict between good and evil
begins to unfold. |