Scaryfun wrote:Will be nice if you manage to do it. Thanks in advance!
![Smile :)](./images/smilies/IPB_smile.gif)
No Problem I'm happy to do this for the community
I'm trying my best.
Note tho this port will probably happen before Turok 3 port due to me needing to program a ROM dump tool
to get the game data.
So, here is my update on the engine in the last 2 days of deving.
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Update: 13.1
Author: KingNoger
You all need a proper update:
What have I done so far well?
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What I have done in the last 2 days.
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Created a Resource Manager Class for handling Morphx's data.
Created a Shader Class for handling input and rendering shaders in Morphx.
Created a Sound Class for getting sound input and output for Morphx.
Created a Multiple Shader Manager Class for handling multiple shaders at once in Morphx.
Created an Fps Counter and CPU Class for getting the CPU %s and proper Frame Times in Morphx.
Created a Font Class for getting Menu and Ingame Font Input and drawing Text and Rendering fonts to the Screen in Morphx.
Created a Texture Shader Class for Rendering Shaders to the Textures In Morphx.
Created a Light Shader Class for handling and Rendering Lights in Morphx.
Created a Depth Shader Class for Rendering more depth to the Textures through a Depth Shader in Morphx.
Created a 2D BitMap Class for Rendering 2D Textures to the 3D World or Maps in Morphx.
Created a Timer Class to get and Handle the Frame Times in Morphx.
Created a Control Class for getting and Handling the Keyboard Controls && Mouse Controls in Morphx.
Created a Model Render Class for properly Render Morphx's Models.
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At this point, I'm ready to start porting the Game data.
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Thanks for Checking Out this Update I'm working hard on this and trying my very best
Have a nice day