Powerslave (Ruins: Return of the Gods) / Exhumed Lobotomy Software / Playmates Interactive, BMG Interactive 1996


This is set in an area around the ancient Egyptian city of Karnak in the late 20th Century. The city has been seized by unknown forces, with forces sent to the valley of Karnak, to uncover the source, disappearing. You are a hardass marine sent in to the valley as the hero to save Karnak and the World. The player finds himself battling hordes of evil creatures including mummies, anubis guardians of the dead, Scorpions and Evil spirits. The chopper which brings you crashes down and from then on you make your way through lots of puzzles and enemies. The PC conversion (from the Sega Saturn) of Exhumed used the Build engine, and does not have the true 3D maps and dynamic lighting as the console version. This version shares sprites with the console versions. The level system is not hub-based in this version, but rather a linear progression, similar to Doom. A lot of gameplay mechanics from the console versions have been altered here as well. As you start the game, all you have to defend yourself is a machete, but just as in any one man war, there are plenty of weapons and pgwer-ups just waiting to be grabbed: an M-60 machine gun, hand grenades, a flamethrower, and a slew of magical items that do everything from making you invincible to replenishing your life meter. Some areas aren't accessible unless you push objects around, either revealing new doorways or providing a stepping stone to jump over a wall. Because there are several places where you have to perform some accurate leaps, the inclusion of a third-person perspective can be a big help in calculating jumps. And the magical items add depth to gameplay because you have to decide what to use and when to use it, not to mention collecting enough "magical essence" to enable to you unleash the spells. And a training mode allows you to get used to the interface and various commands without worrying about enemies. While 12 multiplayer-only levels is acceptable, it doesn't begin to approach the number of multiplayer levels in Duke or Quake. What's more, there's no option to play with monsters on, and you can't exit from one level to another - to move to a new level you have to quit and start a new game.

See also: #Powerslave EX, #PowerSlave Exhumed

Screenshots
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Exhumed Full Demo + Custom Levels 107MB (uploaded by Delacroix)
Infos
Beta Demo + Powerslave US Release Shareware Demo + Exhumed Europe Release Shareware Demo 3.7MB+11.7MB+5.96MB (uploaded by RTCM Corvin Page)
Video
Full Demo 9MB (uploaded by MyAbandonware)
Exhumed ISO Demo 214MB (uploaded by Egon68)
Powerslave ISO Demo 216MB (uploaded by scaryfun)
Full Demo with DOSBox & PSX Emulated Version 87MB/190MB (uploaded by The Collection Chamber)
included in Mega Pack Raze FPS Games - Full Demos with new APIs to run on modern o/s 1.8GB (uploaded by Internet Archive Software Collection)


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