Unreal 2: The Awakening | Legend Entertainment / Infogrames Entertainment | 2003 | |
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In Unreal 2 you are policeman John Dalton who
has a dull job, because he supervises a dull part of the universe. Nevertheless,
there are alien artifacts found there and not only John and the crew of
the police ship, but also most different foreign races start to steal
the artifacts. The game uses a strong graphic engine, good level design
and gorgeous graphics (requiring pretty high power hardware to run). After
successful missions you return to the ship and talk to 3 other team members.
Also about their past you learn a bit about, but you don't get really
attached to them. There also is a little aboard the ship Zutun, where
you search for 3 persons and then the next mission starts. The surroundings
and enemies are rather different, and its mostly fun on the hellish moon
with its alien spiders (reminded me partially of Starship Troopers). However,
all together this is nothing much new offered in the level design which
is rather simple. Somewhere you must press a button and activate therefore
something, blast all the monsters you see. Final bosses have no status
bar and also show no damages. You shoot and shoot until all of a sudden
they keel over and die. Monolith has shown with NOLF 2 more possibilities
of the Lithtech engine than Epic with Unreal 2. Such a highly anticipated
game in the popular game series should offer more than only useful or
good level design and splendid graphics (at least as I see it). Also the
playing time of less than 10 hours probably results from the weak background
story.
See also: #Unreal 2 Special Edition XMP, #Solaris Base (cancelled) |
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