Astrocounter of Crescents [K] Object Square Team S&T Online / Samsung 1996

Similar to the developer's Protocoss, this is also one of the odd gems among Korean games, coming by unknown developers that didn't have much of a portfolio yet. It consisted of only two people (although the music was outsourced to TeMP). The extensive particle effects are a bit taxing on system speed, which can still be an issue when running it through a virtual machine nowadays. The level design is not too elaborate, but mean enemy placement and in result the required tactical approach prevent the game from ever getting boring. Crescents is very hard, but after the Game Over, one can always start on the same stage, so frustration is kept to a minimum. There is no saving function, however, so the nine stages have to be played in one sitting to see the ending. The mecha the player is in control of is mostly built for melee fighting, and there are various different attacks. Controls for those are easy to pull off, only the stab is a bit too easy, as it just requires pressing the attack button while walking in any direction. This results in many accidental stab attacks, and the animation keeps the mecha vulnerable for quite a long time when used in the wrong situation. For a sidescrolling action game, it's quite heavy on the story, but of course all the dialogue, which is represented next to hi-res character portraits, is in Korean, so for most non-Korean players this would mean just a lot of text boxes to click through. That isn't too much a problem, though, as it gives opportunity to listen to the awesome soundtrack by the famous team TeMP (nowadays called SoundTeMP). Samsung reported that the game was quite successful, and the initial print run of 5,000 copies sold out in less than a month. It is not known whether a second print followed, but it appears there was a recall for the discs because of a jokingly insulting message Kim Donggun left in for his partner to stumble upon during testing, but forgot to remove it in the final version3. In 2002, Mobile Nature ported the game to cellphones.
Screenshots
Korean ISO Demo & English Patch 221MB (uploaded by Old-Games.ru)
Videos


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