Dead Cities Jon Ingold 2007

The letter you received from Arkwright's nephew Carter was clear enough: when the old man dies the inheritance tax will be too great. It's certain ruin, much like the estate itself. To raise some capital the nephew has set up buyers for Arkwright's extensive collection of rare and old books: the British Museum, the libraries at Cambridge and Oxford and the Université de Paris. You have the inventory: of course, you still need his signature. The horse comes to a stop outside the front door of the weary mansion. The rain is getting worse. Created for the Lovecraft Commonplace Book Project, John Ingold's Dead Cities captures H.P. Lovecraft's obsession with forbidden knowledge, in a game that’s not only well written, but also crafted to draw you in. It's a small, tight design that doesn't take long to finish. With some amount of replayability, you can find a few premature/alternative endings. But the mood the game creates hangs heavy throughout, with settings richly described though not overly Lovecraftian.
Free Game (@ Web Archive)


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