|
Survival, horror at the sunless depths of the Pacific Ocean. Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen - and sanity - give out. This game was conceived in 2011 at the prestigious French videogame school ENJMIN. This first person survival story unfolds following an industrial catastrophe, from inside a half-ton, high-tech dive suit - a "walking coffin". Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, Narcosis is rooted in reality, but steeped in the surreal. Features: Pressure Kills - High-stress situations accelerate oxygen intake, distorting sight, sound, space and time; Hostile Waters - A knife, flashlight and flares are essential to surviving the nightmarish flora and fauna of the abyss; Phantom Narrative - The survivor’s account unfolds in inexplicable ways alongside the player's journey; Beyond Good and Evil - No shadowy organizations or eldritch terrors at Narcosis' dark heart, only primal fears and human limits; Terror Verite - Primal fears - darkness, confinement and isolation - take on new levels of immersion when experienced in VR. |