Kraina gnoma Belfegora [PL] Techland 2000

This is a Polish educational project with some adventure element, the purpose of which is to help young children to consolidate their knowledge of the basics of arithmetic. The plot is as follows: in the country of Lichiland (fortunately, there are no liches there), inhabited by gnomes and various animals, everything was fine, but once the dwarf Belphegor, in a fit of greed, robbed his fellow countrymen and hid all their valuables in a chest on the top of the mountain, and on the victims, in addition, also cast a spell, as a result of which they forgot how to count. For example, at the first stage, you need to find a fly for the frog (so that the amphibian eats it); this can be done only in a store where the seller will not let you in without money; and the latter can only be earned in one way - by helping the watchmaker adjust the time on the watch (this is the first task: the dial indicates its specific value, and we need to increase or decrease the number or figure at the bottom of the screen in order to bring the indicator there in line with first mentioned); on the second, you will have to help the miller adjust the scales with weights so that he can weigh the bags of flour - for the first five correctly solved problems of this type, this character will give us the same number of clothing items that will later need to be handed over to the naked robber who has lost his suit hiding in the bushes, - and for the rest (if we want to solve them) he will pay with hard cash. Next, there are meetings with other characters (including a sad witch, gardener, fisherman, hotel owner, owl, bear and others), each of whom will give some tasks, one way or another related to arithmetic calculations; the player will, among other things, count the number of objects and even play not the most simple (in terms of control) dominoes. In the course of the game, especially at the beginning, the mermaid Julia often appears (more precisely, she seems to be so - but she does not look very much like the creature mentioned), giving tips on how to solve problems; all characters are dubbed, and their speech is dubbed with subtitles. Displayed in the lower left corner of the screen) you need the same left mouse button; after performing any actions, you need to press the button labeled "już" in order to tell us if everything was done correctly or not. The "boss" of each "level", having received the desired items (a frog - a fly, a robber - clothes, and so on), will skip the protagonist further only if we also perform some of his "personal" arithmetic tasks (this maybe the simplest example of addition, putting down a missing digit in a sequence, and so on). Just in case, we will warn you that in order to achieve a positive ending, you will have to go through this thing at least twice, and the second time the tasks will be the same in essence as the first time, but with complicated conditions.
Screenshots
Polish ISO Demo 115MB (uploaded by Old-Games.ru)
included in Swiat Przygod z Hugo 4-2004 - Polish ISO Demo 149MB (uploaded by Internet Archive Software Collection)
included in Komputer Swiat Gry Dla Dzieci 3-2009 - Polish Disc 2 ISO Demo 449MB (uploaded by Internet Archive Software Collection)


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