Underlight KoiWare LLC 1998

Be a part of a vast Underlight City of dreamers. Real people, just like you, creating real characters. There are no predetermined paths for you to follow and no specified end game. You are in control of how your character interacts with the other characters creating true conflict and resolution. It's your dream to make. Enter a world of complete player driven stories and interactions. There are no bots here handing out the exact same quests. How will you get wrapped up and proceed? Will you become a Teacher and help others grow? Will you take the noble path of a Ruler or Guardian of one of the Houses? Maybe you will hone your fighting skills and become a great warrior. The choice is yours to make. Create your own compelling character backstory and flesh it out with fellow Dreamers in the dynamic dream city of Underlight. Your actions and experiences will have a direct impact on an ever evolving story line with rich and engaging characters, histories, beliefs and factions. Every other Dreamer you speak to in Underlight is played by a real human being. Real Combat Mechanics - You won't find any auto-attack here, standing in one place trading blows with a monster, not nearly exciting enough. In our world, you swing your sword, or shoot your fireball, and move to dodge before your enemy strikes you. Take the fight to the nightmares in a live action FPS-style combat system. Or duel other players to see who is the true champion of the city. Immerse yourself in old style retro gaming feel of the late 90s! Experience a unique dream world surrounded by gorgeous 3D sprites and pixels. The teaching system is a unique feature not found in other games. In other games, upon leveling up your Wizard will automatically learn their next fireball spell or will go to an NPC skill trainer and purchase it for a couple of gold. In Underlight all of your magical arts are learned from other player characters in the game. The characters capable of teaching you new arts, or improving existing ones, can be spotted by the colored halos they wear upon their heads. Once your character senses they are able to learn a new art they should approach one of these teachers. These teachers, however, are not going to just give away the arts they worked hard to learn and improve. Instead they will ask you to perform some sort of small task or quest before teaching it to you. Every quest your character receives is written by another player of the game and can be customized for your character. Your character could be asked to come up with a way to harm one of the Darkmares, gather supplies for an experiment the teacher is planning, or infiltrate an enemy house. The possibilities of what your teacher and you come up with for your quest are limited only by imagination (and a few basic rules). The pace of advancement for new and lower level characters has been increased so that they can quickly jump right into the action that our dreamworld has to offer. Player Classes are known as a characters “focus” and represent one of the very first decisions you will need to make for your character at its creation. The focus determines what your character will specialize in and controls what magical arts your character can learn and how much they can improve those arts. The choices are: Gatekeeper, Soulmaster, Fatesender, or Dreamseer.
Steam Free Game (uploaded by Steam)


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