Simon Tatham's Portable Puzzle Collection Simon Tatham 2004

This is a collection of multi-platform single-player puzzle games built on top of a special environment, which makes it easy to make new games and port them to new platforms by creating new front-ends. The games have been ported to Java with NestedVM and to JavaScript with asm.js, so they are available as web games on the collection's homepage. Black Box: Find the hidden balls in the box by bouncing laser beams off them. Bridges: Connect all the islands with a network of bridges. Cube: Pick up all the blue squares by rolling the cube over them. Dominosa: Tile the rectangle with a full set of dominoes. Fifteen: Slide the tiles around to arrange them into order. Filling: Mark every square with the area of its containing region. Flip: Flip groups of squares to light them all up at once. Flood: Turn the grid the same colour in as few flood fills as possible. Galaxies: Divide the grid into rotationally symmetric regions each centred on a dot. Guess: Guess the hidden combination of colours. Inertia: Collect all the gems without running into any of the mines. Keen: Complete the latin square in accordance with the arithmetic clues. Light Up: Place bulbs to light up all the squares. Loopy: Draw a single closed loop, given clues about number of adjacent edges. Magnets: Place magnets to satisfy the clues and avoid like poles touching. Map: Colour the map so that adjacent regions are never the same colour. Mines: Find all the mines without treading on any of them. Mosaic: Fill in the grid given clues about number of nearby black squares. Net: Rotate each tile to reassemble the network. Netslide: Slide a row at a time to reassemble the network. Palisade: Divide the grid into equal-sized areas in accordance with the clues. Pattern: Fill in the pattern in the grid, given only the lengths of runs of black squares. Pearl: Draw a single closed loop, given clues about corner and straight squares. Pegs: Jump pegs over each other to remove all but one. Range: Place black squares to limit the visible distance from each numbered cell. Rectangles: Divide the grid into rectangles with areas equal to the numbers. Same Game: Clear the grid by removing touching groups of the same colour squares. Signpost: Connect the squares into a path following the arrows. Singles: Black out the right set of duplicate numbers. Sixteen: Slide a row at a time to arrange the tiles into order. Slant: Draw a maze of slanting lines that matches the clues. Solo: Fill in the grid so that each row, column and square block contains one of every digit. Tents: Place a tent next to each tree. Towers: Complete the latin square of towers in accordance with the clues. Tracks: Fill in the railway track according to the clues. Twiddle: Rotate the tiles around themselves to arrange them into order. Undead: Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors. Unequal: Complete the latin square in accordance with the > signs. Unruly: Fill in the black and white grid to avoid runs of three. Untangle: Reposition the points so that the lines do not cross.
Screenshots
Browser-Playable/Downloadable Free Games (uploaded by Official Site)
Browser-Playable Free Html5 Games (uploaded by Itch.io)


    News   Legends World   Forum   FAQ