Shattered Pixel Dungeon Shattered Pixel 2022

This is a Roguelike Dungeon Crawler RPG with four different playable characters, randomized levels and enemies, and hundreds of items to find. Every game is a unique challenge, with four different heroes, randomized levels and enemies, and hundreds of items to collect and use. Each of the four playable heroes has their own unique mechanics and gameplay style. Smash some heads as the durable Warrior, fry your enemies as the arcane Mage, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress. As you progress through the dungeon you'll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. You can turn the Warrior into a combo-building Gladiator, the Mage into a soul-sucking Warlock, the Huntress into a tanky Warden, or explore loads of other possibilities. The dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. In each game you'll find equipment and collect or craft consumable items to power you up or help you out in a pinch. There is a huge variety to what you might see from run to run and region to region. As you progress through the dungeon you'll find equipment that can be enchanted, upgraded, and augmented as you outfit your hero. Set foes ablaze with an enchanted weapon, wade through enemies with upgraded armor, or gain powerful damage, defensive, or utility benefits from one of the many wands, rings, or magical artifacts. The Dungeon is filled with enemies, traps, hazards, and bosses intent on ending your run. Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down... All these hazards can make the game quite tough, but don't be discouraged. You probably won't win on your first try, but there are many tricks and strategies to discover and learn on the path to getting your first win. It's an open source game based on the source code of Pixel Dungeon by Watabou (first released in 2013). It started in 2014 as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 8 years. Features: 4 Heroes, each with 2 subclasses, 3 endgame abilities, and over 25 talents; Over 250 items including equipment, consumables, and items crafted via alchemy; 5 dungeon regions, 26 floors, over 100 room types, and trillions of possible floor layouts; Over 60 enemy types, 30 traps, and 5 detailed bosses to test your skills; 9 optional challenges and over 75 achievements for completionists; Interface modes for large and small screens, and support for multiple input types; Updates every 2-3 months with new content, fixes, and improvements; Support for many languages thanks to the game's dedicated communities.
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