Guren Tenshou: Shura [J] Zone 2002

This continues directly from where the original Guren ended. After the fateful battle with Yasha, a new threat appears: a blond young man who has apparently come from another time. Lee Rekka and his girl-only Guren brigade (now fully assembled) have to figure out why and how such a man ended up in medieval Japan, defeating more demons on the way. Despite being a direct sequel story-wise, the gameplay in Shura has been greatly simplified, to the extent of not being a RPG any more. There are still turn-based battles, but they occur only against "boss" enemies, when the story dictates it, and involve little strategy but choosing the strongest attacks for all the characters. There are no experience points, no equipment, no items, and even no movement of any kind in the game - it just takes the player from place to place, allowing him only to click on the only available location on the map and occasionally slightly branch the story by making a decision.
Screenshots
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Portable Japanese Full Demo by AyuanX (runs on modern o/s) 846MB (uploaded by Internet Archive Software Collection)


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